mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2025-08-31 10:56:27 -05:00
Implement Software Keyboard GTK frontend (#1434)
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
This commit is contained in:
@@ -5,6 +5,7 @@ using LibHac.Ns;
|
||||
using Ryujinx.Audio;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Configuration.System;
|
||||
using Ryujinx.Debugger.Profiler;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
@@ -31,6 +32,7 @@ namespace Ryujinx.Ui
|
||||
private static HLE.Switch _emulationContext;
|
||||
|
||||
private static GlRenderer _glWidget;
|
||||
private static GtkHostUiHandler _uiHandler;
|
||||
|
||||
private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
|
||||
|
||||
@@ -191,6 +193,8 @@ namespace Ryujinx.Ui
|
||||
Task.Run(RefreshFirmwareLabel);
|
||||
|
||||
_statusBar.Hide();
|
||||
|
||||
_uiHandler = new GtkHostUiHandler(this);
|
||||
}
|
||||
|
||||
private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
|
||||
@@ -318,7 +322,10 @@ namespace Ryujinx.Ui
|
||||
{
|
||||
_virtualFileSystem.Reload();
|
||||
|
||||
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine());
|
||||
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine())
|
||||
{
|
||||
UiHandler = _uiHandler
|
||||
};
|
||||
|
||||
instance.Initialize();
|
||||
|
||||
|
Reference in New Issue
Block a user