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	Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
This commit is contained in:
		@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL
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        public readonly bool SupportsMismatchingViewFormat;
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        public readonly bool SupportsCubemapView;
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        public readonly bool SupportsNonConstantTextureOffset;
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        public readonly bool SupportsSeparateSampler;
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        public readonly bool SupportsShaderBallot;
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        public readonly bool SupportsShaderBarrierDivergence;
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        public readonly bool SupportsShaderFloat64;
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@@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
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            bool supportsMismatchingViewFormat,
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            bool supportsCubemapView,
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            bool supportsNonConstantTextureOffset,
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            bool supportsSeparateSampler,
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            bool supportsShaderBallot,
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            bool supportsShaderBarrierDivergence,
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            bool supportsShaderFloat64,
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@@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL
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            SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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            SupportsCubemapView = supportsCubemapView;
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            SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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            SupportsSeparateSampler = supportsSeparateSampler;
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            SupportsShaderBallot = supportsShaderBallot;
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            SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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            SupportsShaderFloat64 = supportsShaderFloat64;
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@@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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            ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
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            ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
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            int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex;
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            GpuChannelPoolState poolState = new(
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                texturePoolGpuVa,
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                _state.State.SetTexHeaderPoolCMaximumIndex,
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@@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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                sharedMemorySize,
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                _channel.BufferManager.HasUnalignedStorageBuffers);
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            CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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            CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
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            _context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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@@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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                    sharedMemorySize,
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                    _channel.BufferManager.HasUnalignedStorageBuffers);
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                cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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                cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
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                _context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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            }
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@@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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                addressesSpan[index] = baseAddress + shader.Offset;
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            }
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            CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
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            int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex
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                ? _state.State.TexturePoolState.MaximumId
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                : _state.State.SamplerPoolState.MaximumId;
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            CachedShaderProgram gs = shaderCache.GetGraphicsShader(
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                ref _state.State,
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                ref _pipeline,
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                _channel,
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                samplerPoolMaximumId,
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                ref _currentSpecState.GetPoolState(),
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                ref _currentSpecState.GetGraphicsState(),
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                addresses);
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            // Consume the modified flag for spec state so that it isn't checked again.
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            _currentSpecState.SetShader(gs);
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@@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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        /// <param name="channel">GPU channel that the texture pool cache belongs to</param>
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        /// <param name="address">Start address of the texture pool</param>
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        /// <param name="maximumId">Maximum ID of the texture pool</param>
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        /// <param name="bindingsArrayCache">Cache of texture array bindings</param>
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        /// <returns>The found or newly created texture pool</returns>
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        public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
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        public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
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        {
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            // Remove old entries from the cache, if possible.
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            while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
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@@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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                _pools.RemoveFirst();
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                oldestPool.Dispose();
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                oldestPool.CacheNode = null;
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                bindingsArrayCache.RemoveAllWithPool(oldestPool);
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            }
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            T pool;
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@@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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                    if (pool.CacheNode != _pools.Last)
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                    {
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                        _pools.Remove(pool.CacheNode);
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                        pool.CacheNode = _pools.AddLast(pool);
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                        _pools.AddLast(pool.CacheNode);
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                    }
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                    pool.CacheTimestamp = _currentTimestamp;
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@@ -44,6 +44,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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        /// </summary>
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        public TextureUsageFlags Flags { get; }
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        /// <summary>
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        /// Indicates that the binding is for a sampler.
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        /// </summary>
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        public bool IsSamplerOnly { get; }
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        /// <summary>
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        /// Constructs the texture binding information structure.
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        /// </summary>
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@@ -74,8 +79,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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        /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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        /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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        /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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        public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
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        /// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
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        public TextureBindingInfo(
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            Target target,
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            int binding,
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            int arrayLength,
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            int cbufSlot,
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            int handle,
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            TextureUsageFlags flags,
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            bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
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        {
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            IsSamplerOnly = isSamplerOnly;
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        }
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    }
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}
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@@ -21,12 +21,98 @@ namespace Ryujinx.Graphics.Gpu.Image
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        private readonly GpuContext _context;
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        private readonly GpuChannel _channel;
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        private readonly bool _isCompute;
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        /// <summary>
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        /// Array cache entry key.
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        /// </summary>
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        private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
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        private readonly struct CacheEntryFromPoolKey : IEquatable<CacheEntryFromPoolKey>
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        {
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            /// <summary>
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            /// Whether the entry is for an image.
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            /// </summary>
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            public readonly bool IsImage;
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            /// <summary>
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            /// Whether the entry is for a sampler.
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            /// </summary>
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            public readonly bool IsSampler;
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            /// <summary>
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            /// Texture or image target type.
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            /// </summary>
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            public readonly Target Target;
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            /// <summary>
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            /// Number of entries of the array.
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            /// </summary>
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            public readonly int ArrayLength;
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            private readonly TexturePool _texturePool;
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            private readonly SamplerPool _samplerPool;
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            /// <summary>
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            /// Creates a new array cache entry.
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            /// </summary>
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            /// <param name="isImage">Whether the entry is for an image</param>
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            /// <param name="bindingInfo">Binding information for the array</param>
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            /// <param name="texturePool">Texture pool where the array textures are located</param>
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            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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            public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
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            {
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                IsImage = isImage;
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                IsSampler = bindingInfo.IsSamplerOnly;
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                Target = bindingInfo.Target;
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                ArrayLength = bindingInfo.ArrayLength;
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                _texturePool = texturePool;
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                _samplerPool = samplerPool;
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            }
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            /// <summary>
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            /// Checks if the pool matches the cached pool.
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            /// </summary>
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            /// <param name="texturePool">Texture or sampler pool instance</param>
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            /// <returns>True if the pool matches, false otherwise</returns>
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            public bool MatchesPool<T>(IPool<T> pool)
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            {
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                return _texturePool == pool || _samplerPool == pool;
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            }
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            /// <summary>
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            /// Checks if the texture and sampler pools matches the cached pools.
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            /// </summary>
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            /// <param name="texturePool">Texture pool instance</param>
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            /// <param name="samplerPool">Sampler pool instance</param>
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            /// <returns>True if the pools match, false otherwise</returns>
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            private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
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            {
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                return _texturePool == texturePool && _samplerPool == samplerPool;
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            }
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            public bool Equals(CacheEntryFromPoolKey other)
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            {
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                return IsImage == other.IsImage &&
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                    IsSampler == other.IsSampler &&
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                    Target == other.Target &&
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                    ArrayLength == other.ArrayLength &&
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                    MatchesPools(other._texturePool, other._samplerPool);
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            }
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            public override bool Equals(object obj)
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            {
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                return obj is CacheEntryFromBufferKey other && Equals(other);
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            }
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            public override int GetHashCode()
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            {
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                return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
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            }
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        }
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        /// <summary>
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        /// Array cache entry key.
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        /// </summary>
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        private readonly struct CacheEntryFromBufferKey : IEquatable<CacheEntryFromBufferKey>
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        {
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            /// <summary>
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            /// Whether the entry is for an image.
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@@ -61,7 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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            /// <param name="texturePool">Texture pool where the array textures are located</param>
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            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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            /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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            public CacheEntryKey(
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            public CacheEntryFromBufferKey(
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                bool isImage,
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                TextureBindingInfo bindingInfo,
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                TexturePool texturePool,
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@@ -100,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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                return _textureBufferBounds.Equals(textureBufferBounds);
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            }
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            public bool Equals(CacheEntryKey other)
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            public bool Equals(CacheEntryFromBufferKey other)
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            {
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                return IsImage == other.IsImage &&
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                    Target == other.Target &&
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@@ -112,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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            public override bool Equals(object obj)
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            {
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                return obj is CacheEntryKey other && Equals(other);
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                return obj is CacheEntryFromBufferKey other && Equals(other);
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            }
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            public override int GetHashCode()
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@@ -122,40 +208,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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        }
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        /// <summary>
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        /// Array cache entry.
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        /// Array cache entry from pool.
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        /// </summary>
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        private class CacheEntry
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        {
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            /// <summary>
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            /// Key for this entry on the cache.
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            /// </summary>
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            public readonly CacheEntryKey Key;
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            /// <summary>
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            /// Linked list node used on the texture bindings array cache.
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            /// </summary>
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            public LinkedListNode<CacheEntry> CacheNode;
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            /// <summary>
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            /// Timestamp set on the last use of the array by the cache.
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            /// </summary>
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            public int CacheTimestamp;
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            /// <summary>
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            /// All cached textures, along with their invalidated sequence number as value.
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            /// </summary>
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            public readonly Dictionary<Texture, int> Textures;
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            /// <summary>
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            /// All pool texture IDs along with their textures.
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            /// </summary>
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            public readonly Dictionary<int, Texture> TextureIds;
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            /// <summary>
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            /// All pool sampler IDs along with their samplers.
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            /// </summary>
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            public readonly Dictionary<int, Sampler> SamplerIds;
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            /// <summary>
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            /// Backend texture array if the entry is for a texture, otherwise null.
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            /// </summary>
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@@ -166,44 +227,39 @@ namespace Ryujinx.Graphics.Gpu.Image
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            /// </summary>
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            public readonly IImageArray ImageArray;
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            private readonly TexturePool _texturePool;
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            private readonly SamplerPool _samplerPool;
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            /// <summary>
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            /// Texture pool where the array textures are located.
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            /// </summary>
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            protected readonly TexturePool TexturePool;
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            /// <summary>
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            /// Sampler pool where the array samplers are located.
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            /// </summary>
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            protected readonly SamplerPool SamplerPool;
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            private int _texturePoolSequence;
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            private int _samplerPoolSequence;
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            private int[] _cachedTextureBuffer;
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            private int[] _cachedSamplerBuffer;
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            private int _lastSequenceNumber;
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            /// <summary>
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            /// Creates a new array cache entry.
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            /// </summary>
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            /// <param name="key">Key for this entry on the cache</param>
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            /// <param name="texturePool">Texture pool where the array textures are located</param>
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            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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            private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
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            private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
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            {
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                Key = key;
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                Textures = new Dictionary<Texture, int>();
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                TextureIds = new Dictionary<int, Texture>();
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                SamplerIds = new Dictionary<int, Sampler>();
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                _texturePool = texturePool;
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                _samplerPool = samplerPool;
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                _lastSequenceNumber = -1;
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                TexturePool = texturePool;
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                SamplerPool = samplerPool;
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            }
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            /// <summary>
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            /// Creates a new array cache entry.
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            /// </summary>
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            /// <param name="key">Key for this entry on the cache</param>
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            /// <param name="array">Backend texture array</param>
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            /// <param name="texturePool">Texture pool where the array textures are located</param>
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            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
 | 
			
		||||
            public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
 | 
			
		||||
            public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
 | 
			
		||||
            {
 | 
			
		||||
                TextureArray = array;
 | 
			
		||||
            }
 | 
			
		||||
@@ -211,11 +267,10 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Creates a new array cache entry.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="key">Key for this entry on the cache</param>
 | 
			
		||||
            /// <param name="array">Backend image array</param>
 | 
			
		||||
            /// <param name="texturePool">Texture pool where the array textures are located</param>
 | 
			
		||||
            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
 | 
			
		||||
            public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
 | 
			
		||||
            public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
 | 
			
		||||
            {
 | 
			
		||||
                ImageArray = array;
 | 
			
		||||
            }
 | 
			
		||||
@@ -248,23 +303,9 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Clears all cached texture instances.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public void Reset()
 | 
			
		||||
            public virtual void Reset()
 | 
			
		||||
            {
 | 
			
		||||
                Textures.Clear();
 | 
			
		||||
                TextureIds.Clear();
 | 
			
		||||
                SamplerIds.Clear();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Updates the cached constant buffer data.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
 | 
			
		||||
            /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
 | 
			
		||||
            /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
 | 
			
		||||
            public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
 | 
			
		||||
            {
 | 
			
		||||
                _cachedTextureBuffer = cachedTextureBuffer.ToArray();
 | 
			
		||||
                _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
@@ -287,39 +328,105 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
 | 
			
		||||
            public bool PoolsModified()
 | 
			
		||||
            /// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
 | 
			
		||||
            public bool TexturePoolModified()
 | 
			
		||||
            {
 | 
			
		||||
                bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
 | 
			
		||||
                bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
 | 
			
		||||
                return TexturePool.WasModified(ref _texturePoolSequence);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
                // If both pools were not modified since the last check, we have nothing else to check.
 | 
			
		||||
                if (!texturePoolModified && !samplerPoolModified)
 | 
			
		||||
                {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
 | 
			
		||||
            public bool SamplerPoolModified()
 | 
			
		||||
            {
 | 
			
		||||
                return SamplerPool.WasModified(ref _samplerPoolSequence);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
                // If the pools were modified, let's check if any of the entries we care about changed.
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Array cache entry from constant buffer.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private class CacheEntryFromBuffer : CacheEntry
 | 
			
		||||
        {
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Key for this entry on the cache.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public readonly CacheEntryFromBufferKey Key;
 | 
			
		||||
 | 
			
		||||
                // Check if any of our cached textures changed on the pool.
 | 
			
		||||
                foreach ((int textureId, Texture texture) in TextureIds)
 | 
			
		||||
                {
 | 
			
		||||
                    if (_texturePool.GetCachedItem(textureId) != texture)
 | 
			
		||||
                    {
 | 
			
		||||
                        return true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Linked list node used on the texture bindings array cache.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public LinkedListNode<CacheEntryFromBuffer> CacheNode;
 | 
			
		||||
 | 
			
		||||
                // Check if any of our cached samplers changed on the pool.
 | 
			
		||||
                foreach ((int samplerId, Sampler sampler) in SamplerIds)
 | 
			
		||||
                {
 | 
			
		||||
                    if (_samplerPool.GetCachedItem(samplerId) != sampler)
 | 
			
		||||
                    {
 | 
			
		||||
                        return true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Timestamp set on the last use of the array by the cache.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public int CacheTimestamp;
 | 
			
		||||
 | 
			
		||||
                return false;
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// All pool texture IDs along with their textures.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public readonly Dictionary<int, (Texture, TextureDescriptor)> TextureIds;
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// All pool sampler IDs along with their samplers.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            public readonly Dictionary<int, (Sampler, SamplerDescriptor)> SamplerIds;
 | 
			
		||||
 | 
			
		||||
            private int[] _cachedTextureBuffer;
 | 
			
		||||
            private int[] _cachedSamplerBuffer;
 | 
			
		||||
 | 
			
		||||
            private int _lastSequenceNumber;
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Creates a new array cache entry.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="key">Key for this entry on the cache</param>
 | 
			
		||||
            /// <param name="array">Backend texture array</param>
 | 
			
		||||
            /// <param name="texturePool">Texture pool where the array textures are located</param>
 | 
			
		||||
            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
 | 
			
		||||
            public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
 | 
			
		||||
            {
 | 
			
		||||
                Key = key;
 | 
			
		||||
                _lastSequenceNumber = -1;
 | 
			
		||||
                TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
 | 
			
		||||
                SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Creates a new array cache entry.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="key">Key for this entry on the cache</param>
 | 
			
		||||
            /// <param name="array">Backend image array</param>
 | 
			
		||||
            /// <param name="texturePool">Texture pool where the array textures are located</param>
 | 
			
		||||
            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
 | 
			
		||||
            public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
 | 
			
		||||
            {
 | 
			
		||||
                Key = key;
 | 
			
		||||
                _lastSequenceNumber = -1;
 | 
			
		||||
                TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
 | 
			
		||||
                SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <inheritdoc/>
 | 
			
		||||
            public override void Reset()
 | 
			
		||||
            {
 | 
			
		||||
                base.Reset();
 | 
			
		||||
                TextureIds.Clear();
 | 
			
		||||
                SamplerIds.Clear();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Updates the cached constant buffer data.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
 | 
			
		||||
            /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
 | 
			
		||||
            /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
 | 
			
		||||
            public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
 | 
			
		||||
            {
 | 
			
		||||
                _cachedTextureBuffer = cachedTextureBuffer.ToArray();
 | 
			
		||||
                _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
@@ -380,10 +487,51 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            /// <summary>
 | 
			
		||||
            /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
 | 
			
		||||
            /// </summary>
 | 
			
		||||
            /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
 | 
			
		||||
            public bool PoolsModified()
 | 
			
		||||
            {
 | 
			
		||||
                bool texturePoolModified = TexturePoolModified();
 | 
			
		||||
                bool samplerPoolModified = SamplerPoolModified();
 | 
			
		||||
 | 
			
		||||
                // If both pools were not modified since the last check, we have nothing else to check.
 | 
			
		||||
                if (!texturePoolModified && !samplerPoolModified)
 | 
			
		||||
                {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // If the pools were modified, let's check if any of the entries we care about changed.
 | 
			
		||||
 | 
			
		||||
                // Check if any of our cached textures changed on the pool.
 | 
			
		||||
                foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
 | 
			
		||||
                {
 | 
			
		||||
                    if (TexturePool.GetCachedItem(textureId) != texture ||
 | 
			
		||||
                        (texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
 | 
			
		||||
                    {
 | 
			
		||||
                        return true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Check if any of our cached samplers changed on the pool.
 | 
			
		||||
                foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
 | 
			
		||||
                {
 | 
			
		||||
                    if (SamplerPool.GetCachedItem(samplerId) != sampler ||
 | 
			
		||||
                        (sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
 | 
			
		||||
                    {
 | 
			
		||||
                        return true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
 | 
			
		||||
        private readonly LinkedList<CacheEntry> _lruCache;
 | 
			
		||||
        private readonly Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer> _cacheFromBuffer;
 | 
			
		||||
        private readonly Dictionary<CacheEntryFromPoolKey, CacheEntry> _cacheFromPool;
 | 
			
		||||
        private readonly LinkedList<CacheEntryFromBuffer> _lruCache;
 | 
			
		||||
 | 
			
		||||
        private int _currentTimestamp;
 | 
			
		||||
 | 
			
		||||
@@ -392,14 +540,13 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="context">GPU context</param>
 | 
			
		||||
        /// <param name="channel">GPU channel</param>
 | 
			
		||||
        /// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
 | 
			
		||||
        public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
 | 
			
		||||
        public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
 | 
			
		||||
        {
 | 
			
		||||
            _context = context;
 | 
			
		||||
            _channel = channel;
 | 
			
		||||
            _isCompute = isCompute;
 | 
			
		||||
            _cache = new Dictionary<CacheEntryKey, CacheEntry>();
 | 
			
		||||
            _lruCache = new LinkedList<CacheEntry>();
 | 
			
		||||
            _cacheFromBuffer = new Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer>();
 | 
			
		||||
            _cacheFromPool = new Dictionary<CacheEntryFromPoolKey, CacheEntry>();
 | 
			
		||||
            _lruCache = new LinkedList<CacheEntryFromBuffer>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
@@ -457,15 +604,180 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            bool isImage,
 | 
			
		||||
            SamplerIndex samplerIndex,
 | 
			
		||||
            TextureBindingInfo bindingInfo)
 | 
			
		||||
        {
 | 
			
		||||
            if (IsDirectHandleType(bindingInfo.Handle))
 | 
			
		||||
            {
 | 
			
		||||
                UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Updates a texture or image array bindings and textures from a texture or sampler pool.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="texturePool">Texture pool</param>
 | 
			
		||||
        /// <param name="samplerPool">Sampler pool</param>
 | 
			
		||||
        /// <param name="stage">Shader stage where the array is used</param>
 | 
			
		||||
        /// <param name="isImage">Whether the array is a image or texture array</param>
 | 
			
		||||
        /// <param name="bindingInfo">Array binding information</param>
 | 
			
		||||
        private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo)
 | 
			
		||||
        {
 | 
			
		||||
            CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
 | 
			
		||||
 | 
			
		||||
            bool isSampler = bindingInfo.IsSamplerOnly;
 | 
			
		||||
            bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
 | 
			
		||||
            bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
 | 
			
		||||
            bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
 | 
			
		||||
 | 
			
		||||
            if (!poolModified && !isNewEntry && entry.ValidateTextures())
 | 
			
		||||
            {
 | 
			
		||||
                entry.SynchronizeMemory(isStore, resScaleUnsupported);
 | 
			
		||||
 | 
			
		||||
                if (isImage)
 | 
			
		||||
                {
 | 
			
		||||
                    _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (!isNewEntry)
 | 
			
		||||
            {
 | 
			
		||||
                entry.Reset();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
 | 
			
		||||
            length = Math.Min(length, bindingInfo.ArrayLength);
 | 
			
		||||
 | 
			
		||||
            Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
 | 
			
		||||
            ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
 | 
			
		||||
            ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < length; index++)
 | 
			
		||||
            {
 | 
			
		||||
                Texture texture = null;
 | 
			
		||||
                Sampler sampler = null;
 | 
			
		||||
 | 
			
		||||
                if (isSampler)
 | 
			
		||||
                {
 | 
			
		||||
                    sampler = samplerPool?.Get(index);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
 | 
			
		||||
 | 
			
		||||
                    if (texture != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        entry.Textures[texture] = texture.InvalidatedSequence;
 | 
			
		||||
 | 
			
		||||
                        if (isStore)
 | 
			
		||||
                        {
 | 
			
		||||
                            texture.SignalModified();
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
 | 
			
		||||
                        {
 | 
			
		||||
                            // Scaling textures used on arrays is currently not supported.
 | 
			
		||||
 | 
			
		||||
                            texture.BlacklistScale();
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
 | 
			
		||||
                ISampler hostSampler = sampler?.GetHostSampler(texture);
 | 
			
		||||
 | 
			
		||||
                Format format = bindingInfo.Format;
 | 
			
		||||
 | 
			
		||||
                if (hostTexture != null && texture.Target == Target.TextureBuffer)
 | 
			
		||||
                {
 | 
			
		||||
                    // Ensure that the buffer texture is using the correct buffer as storage.
 | 
			
		||||
                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
 | 
			
		||||
                    // to ensure we're not using a old buffer that was already deleted.
 | 
			
		||||
                    if (isImage)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (format == 0 && texture != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            format = texture.Format;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else if (isImage)
 | 
			
		||||
                {
 | 
			
		||||
                    if (format == 0 && texture != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        format = texture.Format;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    formats[index] = format;
 | 
			
		||||
                    textures[index] = hostTexture;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    samplers[index] = hostSampler;
 | 
			
		||||
                    textures[index] = hostTexture;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (isImage)
 | 
			
		||||
            {
 | 
			
		||||
                entry.ImageArray.SetFormats(0, formats);
 | 
			
		||||
                entry.ImageArray.SetImages(0, textures);
 | 
			
		||||
 | 
			
		||||
                _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                entry.TextureArray.SetSamplers(0, samplers);
 | 
			
		||||
                entry.TextureArray.SetTextures(0, textures);
 | 
			
		||||
 | 
			
		||||
                _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Updates a texture or image array bindings and textures from constant buffer handles.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="texturePool">Texture pool</param>
 | 
			
		||||
        /// <param name="samplerPool">Sampler pool</param>
 | 
			
		||||
        /// <param name="stage">Shader stage where the array is used</param>
 | 
			
		||||
        /// <param name="stageIndex">Shader stage index where the array is used</param>
 | 
			
		||||
        /// <param name="textureBufferIndex">Texture constant buffer index</param>
 | 
			
		||||
        /// <param name="isImage">Whether the array is a image or texture array</param>
 | 
			
		||||
        /// <param name="samplerIndex">Sampler handles source</param>
 | 
			
		||||
        /// <param name="bindingInfo">Array binding information</param>
 | 
			
		||||
        private void UpdateFromBuffer(
 | 
			
		||||
            TexturePool texturePool,
 | 
			
		||||
            SamplerPool samplerPool,
 | 
			
		||||
            ShaderStage stage,
 | 
			
		||||
            int stageIndex,
 | 
			
		||||
            int textureBufferIndex,
 | 
			
		||||
            bool isImage,
 | 
			
		||||
            SamplerIndex samplerIndex,
 | 
			
		||||
            TextureBindingInfo bindingInfo)
 | 
			
		||||
        {
 | 
			
		||||
            (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
 | 
			
		||||
 | 
			
		||||
            bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
 | 
			
		||||
            bool isCompute = stage == ShaderStage.Compute;
 | 
			
		||||
 | 
			
		||||
            ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
 | 
			
		||||
            ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
 | 
			
		||||
            ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
 | 
			
		||||
            ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
 | 
			
		||||
 | 
			
		||||
            CacheEntry entry = GetOrAddEntry(
 | 
			
		||||
            CacheEntryFromBuffer entry = GetOrAddEntry(
 | 
			
		||||
                texturePool,
 | 
			
		||||
                samplerPool,
 | 
			
		||||
                bindingInfo,
 | 
			
		||||
@@ -589,8 +901,8 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                Sampler sampler = samplerPool?.Get(samplerId);
 | 
			
		||||
 | 
			
		||||
                entry.TextureIds[textureId] = texture;
 | 
			
		||||
                entry.SamplerIds[samplerId] = sampler;
 | 
			
		||||
                entry.TextureIds[textureId] = (texture, descriptor);
 | 
			
		||||
                entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
 | 
			
		||||
 | 
			
		||||
                ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
 | 
			
		||||
                ISampler hostSampler = sampler?.GetHostSampler(texture);
 | 
			
		||||
@@ -650,13 +962,12 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets a cached texture entry, or creates a new one if not found.
 | 
			
		||||
        /// Gets a cached texture entry from pool, or creates a new one if not found.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="texturePool">Texture pool</param>
 | 
			
		||||
        /// <param name="samplerPool">Sampler pool</param>
 | 
			
		||||
        /// <param name="bindingInfo">Array binding information</param>
 | 
			
		||||
        /// <param name="isImage">Whether the array is a image or texture array</param>
 | 
			
		||||
        /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
 | 
			
		||||
        /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
 | 
			
		||||
        /// <returns>Cache entry</returns>
 | 
			
		||||
        private CacheEntry GetOrAddEntry(
 | 
			
		||||
@@ -664,17 +975,11 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            SamplerPool samplerPool,
 | 
			
		||||
            TextureBindingInfo bindingInfo,
 | 
			
		||||
            bool isImage,
 | 
			
		||||
            ref BufferBounds textureBufferBounds,
 | 
			
		||||
            out bool isNew)
 | 
			
		||||
        {
 | 
			
		||||
            CacheEntryKey key = new CacheEntryKey(
 | 
			
		||||
                isImage,
 | 
			
		||||
                bindingInfo,
 | 
			
		||||
                texturePool,
 | 
			
		||||
                samplerPool,
 | 
			
		||||
                ref textureBufferBounds);
 | 
			
		||||
            CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
 | 
			
		||||
 | 
			
		||||
            isNew = !_cache.TryGetValue(key, out CacheEntry entry);
 | 
			
		||||
            isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
 | 
			
		||||
 | 
			
		||||
            if (isNew)
 | 
			
		||||
            {
 | 
			
		||||
@@ -684,13 +989,61 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
                {
 | 
			
		||||
                    IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
 | 
			
		||||
 | 
			
		||||
                    _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
 | 
			
		||||
                    _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
 | 
			
		||||
 | 
			
		||||
                    _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
 | 
			
		||||
                    _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return entry;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets a cached texture entry from constant buffer, or creates a new one if not found.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="texturePool">Texture pool</param>
 | 
			
		||||
        /// <param name="samplerPool">Sampler pool</param>
 | 
			
		||||
        /// <param name="bindingInfo">Array binding information</param>
 | 
			
		||||
        /// <param name="isImage">Whether the array is a image or texture array</param>
 | 
			
		||||
        /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
 | 
			
		||||
        /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
 | 
			
		||||
        /// <returns>Cache entry</returns>
 | 
			
		||||
        private CacheEntryFromBuffer GetOrAddEntry(
 | 
			
		||||
            TexturePool texturePool,
 | 
			
		||||
            SamplerPool samplerPool,
 | 
			
		||||
            TextureBindingInfo bindingInfo,
 | 
			
		||||
            bool isImage,
 | 
			
		||||
            ref BufferBounds textureBufferBounds,
 | 
			
		||||
            out bool isNew)
 | 
			
		||||
        {
 | 
			
		||||
            CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
 | 
			
		||||
                isImage,
 | 
			
		||||
                bindingInfo,
 | 
			
		||||
                texturePool,
 | 
			
		||||
                samplerPool,
 | 
			
		||||
                ref textureBufferBounds);
 | 
			
		||||
 | 
			
		||||
            isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
 | 
			
		||||
 | 
			
		||||
            if (isNew)
 | 
			
		||||
            {
 | 
			
		||||
                int arrayLength = bindingInfo.ArrayLength;
 | 
			
		||||
 | 
			
		||||
                if (isImage)
 | 
			
		||||
                {
 | 
			
		||||
                    IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
 | 
			
		||||
 | 
			
		||||
                    _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
 | 
			
		||||
 | 
			
		||||
                    _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -716,15 +1069,52 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private void RemoveLeastUsedEntries()
 | 
			
		||||
        {
 | 
			
		||||
            LinkedListNode<CacheEntry> nextNode = _lruCache.First;
 | 
			
		||||
            LinkedListNode<CacheEntryFromBuffer> nextNode = _lruCache.First;
 | 
			
		||||
 | 
			
		||||
            while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
 | 
			
		||||
            {
 | 
			
		||||
                LinkedListNode<CacheEntry> toRemove = nextNode;
 | 
			
		||||
                LinkedListNode<CacheEntryFromBuffer> toRemove = nextNode;
 | 
			
		||||
                nextNode = nextNode.Next;
 | 
			
		||||
                _cache.Remove(toRemove.Value.Key);
 | 
			
		||||
                _cacheFromBuffer.Remove(toRemove.Value.Key);
 | 
			
		||||
                _lruCache.Remove(toRemove);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Removes all cached texture arrays matching the specified texture pool.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="pool">Texture pool</param>
 | 
			
		||||
        public void RemoveAllWithPool<T>(IPool<T> pool)
 | 
			
		||||
        {
 | 
			
		||||
            List<CacheEntryFromPoolKey> keysToRemove = null;
 | 
			
		||||
 | 
			
		||||
            foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
 | 
			
		||||
            {
 | 
			
		||||
                if (key.MatchesPool(pool))
 | 
			
		||||
                {
 | 
			
		||||
                    (keysToRemove ??= new()).Add(key);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (keysToRemove != null)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (CacheEntryFromPoolKey key in keysToRemove)
 | 
			
		||||
                {
 | 
			
		||||
                    _cacheFromPool.Remove(key);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="handle">Handle to check</param>
 | 
			
		||||
        /// <returns>True if the handle represents direct pool access, false otherwise</returns>
 | 
			
		||||
        private static bool IsDirectHandleType(int handle)
 | 
			
		||||
        {
 | 
			
		||||
            (_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
 | 
			
		||||
 | 
			
		||||
            return type == TextureHandleType.Direct;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        private readonly TexturePoolCache _texturePoolCache;
 | 
			
		||||
        private readonly SamplerPoolCache _samplerPoolCache;
 | 
			
		||||
 | 
			
		||||
        private readonly TextureBindingsArrayCache _arrayBindingsCache;
 | 
			
		||||
        private readonly TextureBindingsArrayCache _bindingsArrayCache;
 | 
			
		||||
 | 
			
		||||
        private TexturePool _cachedTexturePool;
 | 
			
		||||
        private SamplerPool _cachedSamplerPool;
 | 
			
		||||
@@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="context">The GPU context that the texture bindings manager belongs to</param>
 | 
			
		||||
        /// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
 | 
			
		||||
        /// <param name="bindingsArrayCache">Cache of texture array bindings</param>
 | 
			
		||||
        /// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
 | 
			
		||||
        /// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
 | 
			
		||||
        /// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
 | 
			
		||||
        public TextureBindingsManager(
 | 
			
		||||
            GpuContext context,
 | 
			
		||||
            GpuChannel channel,
 | 
			
		||||
            TextureBindingsArrayCache bindingsArrayCache,
 | 
			
		||||
            TexturePoolCache texturePoolCache,
 | 
			
		||||
            SamplerPoolCache samplerPoolCache,
 | 
			
		||||
            bool isCompute)
 | 
			
		||||
@@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
            _isCompute = isCompute;
 | 
			
		||||
 | 
			
		||||
            _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
 | 
			
		||||
            _bindingsArrayCache = bindingsArrayCache;
 | 
			
		||||
 | 
			
		||||
            int stages = isCompute ? 1 : Constants.ShaderStages;
 | 
			
		||||
 | 
			
		||||
@@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                if (bindingInfo.ArrayLength > 1)
 | 
			
		||||
                {
 | 
			
		||||
                    _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
 | 
			
		||||
                    _bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
 | 
			
		||||
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
@@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                if (bindingInfo.ArrayLength > 1)
 | 
			
		||||
                {
 | 
			
		||||
                    _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
 | 
			
		||||
                    _bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
 | 
			
		||||
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
@@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
            ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
 | 
			
		||||
 | 
			
		||||
            TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
 | 
			
		||||
            TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
 | 
			
		||||
 | 
			
		||||
            TextureDescriptor descriptor;
 | 
			
		||||
 | 
			
		||||
@@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                if (poolAddress != MemoryManager.PteUnmapped)
 | 
			
		||||
                {
 | 
			
		||||
                    texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
 | 
			
		||||
                    texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
 | 
			
		||||
                    _texturePool = texturePool;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
                if (poolAddress != MemoryManager.PteUnmapped)
 | 
			
		||||
                {
 | 
			
		||||
                    samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
 | 
			
		||||
                    samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
 | 
			
		||||
                    _samplerPool = samplerPool;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
 | 
			
		||||
        private readonly TextureBindingsManager _cpBindingsManager;
 | 
			
		||||
        private readonly TextureBindingsManager _gpBindingsManager;
 | 
			
		||||
        private readonly TextureBindingsArrayCache _bindingsArrayCache;
 | 
			
		||||
        private readonly TexturePoolCache _texturePoolCache;
 | 
			
		||||
        private readonly SamplerPoolCache _samplerPoolCache;
 | 
			
		||||
 | 
			
		||||
@@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
            TexturePoolCache texturePoolCache = new(context);
 | 
			
		||||
            SamplerPoolCache samplerPoolCache = new(context);
 | 
			
		||||
 | 
			
		||||
            _cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
 | 
			
		||||
            _gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
 | 
			
		||||
            _bindingsArrayCache = new TextureBindingsArrayCache(context, channel);
 | 
			
		||||
            _cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true);
 | 
			
		||||
            _gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false);
 | 
			
		||||
            _texturePoolCache = texturePoolCache;
 | 
			
		||||
            _samplerPoolCache = samplerPoolCache;
 | 
			
		||||
 | 
			
		||||
@@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 | 
			
		||||
        {
 | 
			
		||||
            ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
 | 
			
		||||
 | 
			
		||||
            TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
 | 
			
		||||
            TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
 | 
			
		||||
 | 
			
		||||
            return texturePool;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
 | 
			
		||||
                TextureBindings[i] = stage.Info.Textures.Select(descriptor =>
 | 
			
		||||
                {
 | 
			
		||||
                    Target target = ShaderTexture.GetTarget(descriptor.Type);
 | 
			
		||||
                    Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
 | 
			
		||||
 | 
			
		||||
                    var result = new TextureBindingInfo(
 | 
			
		||||
                        target,
 | 
			
		||||
@@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
                        descriptor.ArrayLength,
 | 
			
		||||
                        descriptor.CbufSlot,
 | 
			
		||||
                        descriptor.HandleIndex,
 | 
			
		||||
                        descriptor.Flags);
 | 
			
		||||
                        descriptor.Flags,
 | 
			
		||||
                        descriptor.Type == SamplerType.None);
 | 
			
		||||
 | 
			
		||||
                    if (descriptor.ArrayLength <= 1)
 | 
			
		||||
                    {
 | 
			
		||||
 
 | 
			
		||||
@@ -109,6 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
            return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
 | 
			
		||||
        public int QuerySamplerArrayLengthFromPool()
 | 
			
		||||
        {
 | 
			
		||||
            return QueryArrayLengthFromPool(isSampler: true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        public SamplerType QuerySamplerType(int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
@@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        /// <exception cref="DiskCacheLoadException">Constant buffer derived length is not available on the cache</exception>
 | 
			
		||||
        public int QueryTextureArrayLengthFromBuffer(int slot)
 | 
			
		||||
        {
 | 
			
		||||
            if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
 | 
			
		||||
@@ -130,6 +138,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
            return arrayLength;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
 | 
			
		||||
        public int QueryTextureArrayLengthFromPool()
 | 
			
		||||
        {
 | 
			
		||||
            return QueryArrayLengthFromPool(isSampler: false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
@@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        /// <exception cref="DiskCacheLoadException">Texture information is not available on the cache</exception>
 | 
			
		||||
        public void RegisterTexture(int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
 | 
			
		||||
@@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
            bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
 | 
			
		||||
            _newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the cached texture or sampler pool capacity.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="isSampler">True to get sampler pool length, false for texture pool length</param>
 | 
			
		||||
        /// <returns>Pool length</returns>
 | 
			
		||||
        /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
 | 
			
		||||
        private int QueryArrayLengthFromPool(bool isSampler)
 | 
			
		||||
        {
 | 
			
		||||
            if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler))
 | 
			
		||||
            {
 | 
			
		||||
                throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler);
 | 
			
		||||
            _newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength);
 | 
			
		||||
 | 
			
		||||
            return arrayLength;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 | 
			
		||||
        private const ushort FileFormatVersionMajor = 1;
 | 
			
		||||
        private const ushort FileFormatVersionMinor = 2;
 | 
			
		||||
        private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
 | 
			
		||||
        private const uint CodeGenVersion = 6489;
 | 
			
		||||
        private const uint CodeGenVersion = 6577;
 | 
			
		||||
 | 
			
		||||
        private const string SharedTocFileName = "shared.toc";
 | 
			
		||||
        private const string SharedDataFileName = "shared.data";
 | 
			
		||||
 
 | 
			
		||||
@@ -120,6 +120,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        public int QuerySamplerArrayLengthFromPool()
 | 
			
		||||
        {
 | 
			
		||||
            int length = _state.SamplerPoolMaximumId + 1;
 | 
			
		||||
            _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: true, length);
 | 
			
		||||
 | 
			
		||||
            return length;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        public SamplerType QuerySamplerType(int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
@@ -141,6 +150,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            return arrayLength;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <inheritdoc/>
 | 
			
		||||
        public int QueryTextureArrayLengthFromPool()
 | 
			
		||||
        {
 | 
			
		||||
            int length = _state.PoolState.TexturePoolMaximumId + 1;
 | 
			
		||||
            _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: false, length);
 | 
			
		||||
 | 
			
		||||
            return length;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //// <inheritdoc/>
 | 
			
		||||
        public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
 
 | 
			
		||||
@@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
 | 
			
		||||
        public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
 | 
			
		||||
 | 
			
		||||
        public bool QueryHostSupportsSeparateSampler() => _context.Capabilities.SupportsSeparateSampler;
 | 
			
		||||
 | 
			
		||||
        public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
 | 
			
		||||
 | 
			
		||||
        public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    class GpuAccessorState
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Maximum ID that a sampler pool entry may have.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public readonly int SamplerPoolMaximumId;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// GPU texture pool state.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
@@ -38,18 +43,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new GPU accessor state.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="samplerPoolMaximumId">Maximum ID that a sampler pool entry may have</param>
 | 
			
		||||
        /// <param name="poolState">GPU texture pool state</param>
 | 
			
		||||
        /// <param name="computeState">GPU compute state, for compute shaders</param>
 | 
			
		||||
        /// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
 | 
			
		||||
        /// <param name="specializationState">Shader specialization state (shared by all stages)</param>
 | 
			
		||||
        /// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
 | 
			
		||||
        public GpuAccessorState(
 | 
			
		||||
            int samplerPoolMaximumId,
 | 
			
		||||
            GpuChannelPoolState poolState,
 | 
			
		||||
            GpuChannelComputeState computeState,
 | 
			
		||||
            GpuChannelGraphicsState graphicsState,
 | 
			
		||||
            ShaderSpecializationState specializationState,
 | 
			
		||||
            TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
 | 
			
		||||
        {
 | 
			
		||||
            SamplerPoolMaximumId = samplerPoolMaximumId;
 | 
			
		||||
            PoolState = poolState;
 | 
			
		||||
            GraphicsState = graphicsState;
 | 
			
		||||
            ComputeState = computeState;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@ using System;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
{
 | 
			
		||||
#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// State used by the <see cref="GpuAccessor"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        {
 | 
			
		||||
            return obj is GpuChannelPoolState state && Equals(state);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override int GetHashCode()
 | 
			
		||||
        {
 | 
			
		||||
            return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
#pragma warning restore CS0659
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -192,12 +192,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// This automatically translates, compiles and adds the code to the cache if not present.
 | 
			
		||||
        /// </remarks>
 | 
			
		||||
        /// <param name="channel">GPU channel</param>
 | 
			
		||||
        /// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
 | 
			
		||||
        /// <param name="poolState">Texture pool state</param>
 | 
			
		||||
        /// <param name="computeState">Compute engine state</param>
 | 
			
		||||
        /// <param name="gpuVa">GPU virtual address of the binary shader code</param>
 | 
			
		||||
        /// <returns>Compiled compute shader code</returns>
 | 
			
		||||
        public CachedShaderProgram GetComputeShader(
 | 
			
		||||
            GpuChannel channel,
 | 
			
		||||
            int samplerPoolMaximumId,
 | 
			
		||||
            GpuChannelPoolState poolState,
 | 
			
		||||
            GpuChannelComputeState computeState,
 | 
			
		||||
            ulong gpuVa)
 | 
			
		||||
@@ -214,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ShaderSpecializationState specState = new(ref computeState);
 | 
			
		||||
            GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState);
 | 
			
		||||
            GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, computeState, default, specState);
 | 
			
		||||
            GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState);
 | 
			
		||||
            gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
 | 
			
		||||
 | 
			
		||||
@@ -291,6 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="state">GPU state</param>
 | 
			
		||||
        /// <param name="pipeline">Pipeline state</param>
 | 
			
		||||
        /// <param name="channel">GPU channel</param>
 | 
			
		||||
        /// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
 | 
			
		||||
        /// <param name="poolState">Texture pool state</param>
 | 
			
		||||
        /// <param name="graphicsState">3D engine state</param>
 | 
			
		||||
        /// <param name="addresses">Addresses of the shaders for each stage</param>
 | 
			
		||||
@@ -299,6 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            ref ThreedClassState state,
 | 
			
		||||
            ref ProgramPipelineState pipeline,
 | 
			
		||||
            GpuChannel channel,
 | 
			
		||||
            int samplerPoolMaximumId,
 | 
			
		||||
            ref GpuChannelPoolState poolState,
 | 
			
		||||
            ref GpuChannelGraphicsState graphicsState,
 | 
			
		||||
            ShaderAddresses addresses)
 | 
			
		||||
@@ -319,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel);
 | 
			
		||||
 | 
			
		||||
            ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
 | 
			
		||||
            GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
 | 
			
		||||
            GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, default, graphicsState, specState, transformFeedbackDescriptors);
 | 
			
		||||
 | 
			
		||||
            ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -185,11 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            {
 | 
			
		||||
                if (texture.ArrayLength > 1)
 | 
			
		||||
                {
 | 
			
		||||
                    bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
 | 
			
		||||
 | 
			
		||||
                    ResourceType type = isBuffer
 | 
			
		||||
                        ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
 | 
			
		||||
                        : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
 | 
			
		||||
                    ResourceType type = GetTextureResourceType(texture, isImage);
 | 
			
		||||
 | 
			
		||||
                    _resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
 | 
			
		||||
                }
 | 
			
		||||
@@ -242,16 +238,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        {
 | 
			
		||||
            foreach (TextureDescriptor texture in textures)
 | 
			
		||||
            {
 | 
			
		||||
                bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
 | 
			
		||||
 | 
			
		||||
                ResourceType type = isBuffer
 | 
			
		||||
                    ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
 | 
			
		||||
                    : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
 | 
			
		||||
                ResourceType type = GetTextureResourceType(texture, isImage);
 | 
			
		||||
 | 
			
		||||
                _resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage)
 | 
			
		||||
        {
 | 
			
		||||
            bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
 | 
			
		||||
 | 
			
		||||
            if (isBuffer)
 | 
			
		||||
            {
 | 
			
		||||
                return isImage ? ResourceType.BufferImage : ResourceType.BufferTexture;
 | 
			
		||||
            }
 | 
			
		||||
            else if (isImage)
 | 
			
		||||
            {
 | 
			
		||||
                return ResourceType.Image;
 | 
			
		||||
            }
 | 
			
		||||
            else if (texture.Type == SamplerType.None)
 | 
			
		||||
            {
 | 
			
		||||
                return ResourceType.Sampler;
 | 
			
		||||
            }
 | 
			
		||||
            else if (texture.Separate)
 | 
			
		||||
            {
 | 
			
		||||
                return ResourceType.Texture;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                return ResourceType.TextureAndSampler;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new shader information structure from the added information.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
            PrimitiveTopology = 1 << 1,
 | 
			
		||||
            TransformFeedback = 1 << 3,
 | 
			
		||||
            TextureArrayFromBuffer = 1 << 4,
 | 
			
		||||
            TextureArrayFromPool = 1 << 5,
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private QueriedStateFlags _queriedState;
 | 
			
		||||
@@ -154,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
 | 
			
		||||
        private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
 | 
			
		||||
        private readonly Dictionary<TextureKey, int> _textureArrayFromBufferSpecialization;
 | 
			
		||||
        private readonly Dictionary<bool, int> _textureArrayFromPoolSpecialization;
 | 
			
		||||
        private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
 | 
			
		||||
        private Box<TextureSpecializationState>[][] _textureByBinding;
 | 
			
		||||
        private Box<TextureSpecializationState>[][] _imageByBinding;
 | 
			
		||||
@@ -165,7 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        private ShaderSpecializationState()
 | 
			
		||||
        {
 | 
			
		||||
            _textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
 | 
			
		||||
            _textureArraySpecialization = new Dictionary<TextureKey, int>();
 | 
			
		||||
            _textureArrayFromBufferSpecialization = new Dictionary<TextureKey, int>();
 | 
			
		||||
            _textureArrayFromPoolSpecialization = new Dictionary<bool, int>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
@@ -327,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
 | 
			
		||||
        /// Registers the length of a texture array calculated from a constant buffer size.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
@@ -335,10 +338,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="length">Number of elements in the texture array</param>
 | 
			
		||||
        public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
 | 
			
		||||
        {
 | 
			
		||||
            _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
 | 
			
		||||
            _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
 | 
			
		||||
            _queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Registers the length of a texture array calculated from a texture or sampler pool capacity.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="isSampler">True for sampler pool, false for texture pool</param>
 | 
			
		||||
        /// <param name="length">Number of elements in the texture array</param>
 | 
			
		||||
        public void RegisterTextureArrayLengthFromPool(bool isSampler, int length)
 | 
			
		||||
        {
 | 
			
		||||
            _textureArrayFromPoolSpecialization[isSampler] = length;
 | 
			
		||||
            _queriedState |= QueriedStateFlags.TextureArrayFromPool;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Indicates that the format of a given texture was used during the shader translation process.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
@@ -385,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Checks if a given texture was registerd on this specialization state.
 | 
			
		||||
        /// Checks if a given texture was registered on this specialization state.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
@@ -396,14 +410,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
 | 
			
		||||
        /// Checks if a given texture array (from constant buffer) was registered on this specialization state.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
 | 
			
		||||
        /// <returns>True if the length for the given buffer and stage exists, false otherwise</returns>
 | 
			
		||||
        public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
 | 
			
		||||
            return _textureArrayFromBufferSpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Checks if a given texture array (from a sampler pool or texture pool) was registered on this specialization state.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="isSampler">True for sampler pool, false for texture pool</param>
 | 
			
		||||
        /// <returns>True if the length for the given pool, false otherwise</returns>
 | 
			
		||||
        public bool TextureArrayFromPoolRegistered(bool isSampler)
 | 
			
		||||
        {
 | 
			
		||||
            return _textureArrayFromPoolSpecialization.ContainsKey(isSampler);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
@@ -412,6 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
 | 
			
		||||
        /// <returns>Format and sRGB tuple</returns>
 | 
			
		||||
        public (uint, bool) GetFormat(int stageIndex, int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            TextureSpecializationState state = GetTextureSpecState(stageIndex, handle, cbufSlot).Value;
 | 
			
		||||
@@ -424,6 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
 | 
			
		||||
        /// <returns>Texture target</returns>
 | 
			
		||||
        public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget;
 | 
			
		||||
@@ -435,6 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
 | 
			
		||||
        /// <returns>True if coordinates are normalized, false otherwise</returns>
 | 
			
		||||
        public bool GetCoordNormalized(int stageIndex, int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
 | 
			
		||||
@@ -446,9 +474,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
        /// <param name="stageIndex">Shader stage where the texture is used</param>
 | 
			
		||||
        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
 | 
			
		||||
        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
 | 
			
		||||
        /// <returns>Texture array length</returns>
 | 
			
		||||
        public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
 | 
			
		||||
        {
 | 
			
		||||
            return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
 | 
			
		||||
            return _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the recorded length of a given texture array (from a sampler or texture pool).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="isSampler">True to get the sampler pool length, false to get the texture pool length</param>
 | 
			
		||||
        /// <returns>Texture array length</returns>
 | 
			
		||||
        public int GetTextureArrayFromPoolLength(bool isSampler)
 | 
			
		||||
        {
 | 
			
		||||
            return _textureArrayFromPoolSpecialization[isSampler];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
@@ -894,7 +933,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
                    dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
 | 
			
		||||
                    dataReader.Read(ref length);
 | 
			
		||||
 | 
			
		||||
                    specState._textureArraySpecialization[textureKey] = length;
 | 
			
		||||
                    specState._textureArrayFromBufferSpecialization[textureKey] = length;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
 | 
			
		||||
            {
 | 
			
		||||
                dataReader.Read(ref count);
 | 
			
		||||
 | 
			
		||||
                for (int index = 0; index < count; index++)
 | 
			
		||||
                {
 | 
			
		||||
                    bool textureKey = default;
 | 
			
		||||
                    int length = 0;
 | 
			
		||||
 | 
			
		||||
                    dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
 | 
			
		||||
                    dataReader.Read(ref length);
 | 
			
		||||
 | 
			
		||||
                    specState._textureArrayFromPoolSpecialization[textureKey] = length;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -965,10 +1020,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
 | 
			
		||||
 | 
			
		||||
            if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
 | 
			
		||||
            {
 | 
			
		||||
                count = (ushort)_textureArraySpecialization.Count;
 | 
			
		||||
                count = (ushort)_textureArrayFromBufferSpecialization.Count;
 | 
			
		||||
                dataWriter.Write(ref count);
 | 
			
		||||
 | 
			
		||||
                foreach (var kv in _textureArraySpecialization)
 | 
			
		||||
                foreach (var kv in _textureArrayFromBufferSpecialization)
 | 
			
		||||
                {
 | 
			
		||||
                    var textureKey = kv.Key;
 | 
			
		||||
                    var length = kv.Value;
 | 
			
		||||
 | 
			
		||||
                    dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
 | 
			
		||||
                    dataWriter.Write(ref length);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
 | 
			
		||||
            {
 | 
			
		||||
                count = (ushort)_textureArrayFromPoolSpecialization.Count;
 | 
			
		||||
                dataWriter.Write(ref count);
 | 
			
		||||
 | 
			
		||||
                foreach (var kv in _textureArrayFromPoolSpecialization)
 | 
			
		||||
                {
 | 
			
		||||
                    var textureKey = kv.Key;
 | 
			
		||||
                    var length = kv.Value;
 | 
			
		||||
 
 | 
			
		||||
@@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
 | 
			
		||||
                supportsCubemapView: true,
 | 
			
		||||
                supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
 | 
			
		||||
                supportsScaledVertexFormats: true,
 | 
			
		||||
                supportsSeparateSampler: false,
 | 
			
		||||
                supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
 | 
			
		||||
                supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
 | 
			
		||||
                supportsShaderFloat64: true,
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,6 @@ using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Globalization;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 | 
			
		||||
{
 | 
			
		||||
@@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 | 
			
		||||
                    arrayDecl = "[]";
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                string samplerTypeName = definition.Type.ToGlslSamplerType();
 | 
			
		||||
                string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
 | 
			
		||||
 | 
			
		||||
                string layout = string.Empty;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -639,14 +639,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 | 
			
		||||
 | 
			
		||||
        private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
 | 
			
		||||
        {
 | 
			
		||||
            TextureDefinition definition = context.Properties.Textures[texOp.Binding];
 | 
			
		||||
            string name = definition.Name;
 | 
			
		||||
            TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding];
 | 
			
		||||
            string name = textureDefinition.Name;
 | 
			
		||||
 | 
			
		||||
            if (definition.ArrayLength != 1)
 | 
			
		||||
            if (textureDefinition.ArrayLength != 1)
 | 
			
		||||
            {
 | 
			
		||||
                name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (texOp.IsSeparate)
 | 
			
		||||
            {
 | 
			
		||||
                TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding];
 | 
			
		||||
                string samplerName = samplerDefinition.Name;
 | 
			
		||||
 | 
			
		||||
                if (samplerDefinition.ArrayLength != 1)
 | 
			
		||||
                {
 | 
			
		||||
                    samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return name;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
            {
 | 
			
		||||
                int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
 | 
			
		||||
 | 
			
		||||
                var dim = (sampler.Type & SamplerType.Mask) switch
 | 
			
		||||
                SpvInstruction imageType;
 | 
			
		||||
                SpvInstruction sampledImageType;
 | 
			
		||||
 | 
			
		||||
                if (sampler.Type != SamplerType.None)
 | 
			
		||||
                {
 | 
			
		||||
                    SamplerType.Texture1D => Dim.Dim1D,
 | 
			
		||||
                    SamplerType.Texture2D => Dim.Dim2D,
 | 
			
		||||
                    SamplerType.Texture3D => Dim.Dim3D,
 | 
			
		||||
                    SamplerType.TextureCube => Dim.Cube,
 | 
			
		||||
                    SamplerType.TextureBuffer => Dim.Buffer,
 | 
			
		||||
                    _ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
 | 
			
		||||
                };
 | 
			
		||||
                    var dim = (sampler.Type & SamplerType.Mask) switch
 | 
			
		||||
                    {
 | 
			
		||||
                        SamplerType.Texture1D => Dim.Dim1D,
 | 
			
		||||
                        SamplerType.Texture2D => Dim.Dim2D,
 | 
			
		||||
                        SamplerType.Texture3D => Dim.Dim3D,
 | 
			
		||||
                        SamplerType.TextureCube => Dim.Cube,
 | 
			
		||||
                        SamplerType.TextureBuffer => Dim.Buffer,
 | 
			
		||||
                        _ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                var imageType = context.TypeImage(
 | 
			
		||||
                    context.TypeFP32(),
 | 
			
		||||
                    dim,
 | 
			
		||||
                    sampler.Type.HasFlag(SamplerType.Shadow),
 | 
			
		||||
                    sampler.Type.HasFlag(SamplerType.Array),
 | 
			
		||||
                    sampler.Type.HasFlag(SamplerType.Multisample),
 | 
			
		||||
                    1,
 | 
			
		||||
                    ImageFormat.Unknown);
 | 
			
		||||
                    imageType = context.TypeImage(
 | 
			
		||||
                        context.TypeFP32(),
 | 
			
		||||
                        dim,
 | 
			
		||||
                        sampler.Type.HasFlag(SamplerType.Shadow),
 | 
			
		||||
                        sampler.Type.HasFlag(SamplerType.Array),
 | 
			
		||||
                        sampler.Type.HasFlag(SamplerType.Multisample),
 | 
			
		||||
                        1,
 | 
			
		||||
                        ImageFormat.Unknown);
 | 
			
		||||
 | 
			
		||||
                var sampledImageType = context.TypeSampledImage(imageType);
 | 
			
		||||
                var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
 | 
			
		||||
                    sampledImageType = context.TypeSampledImage(imageType);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    imageType = sampledImageType = context.TypeSampler();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
 | 
			
		||||
                var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
 | 
			
		||||
                var sampledImageArrayPointerType = sampledImagePointerType;
 | 
			
		||||
 | 
			
		||||
                if (sampler.ArrayLength == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
 | 
			
		||||
                    var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
 | 
			
		||||
                    sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
 | 
			
		||||
                }
 | 
			
		||||
                else if (sampler.ArrayLength != 1)
 | 
			
		||||
                {
 | 
			
		||||
                    var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
 | 
			
		||||
                    var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
 | 
			
		||||
                    sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -838,16 +838,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
 | 
			
		||||
            SpvInstruction image = declaration.Image;
 | 
			
		||||
 | 
			
		||||
            if (declaration.IsIndexed)
 | 
			
		||||
            {
 | 
			
		||||
                SpvInstruction textureIndex = Src(AggregateType.S32);
 | 
			
		||||
 | 
			
		||||
                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            image = context.Load(declaration.SampledImageType, image);
 | 
			
		||||
            SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
 | 
			
		||||
 | 
			
		||||
            int pCount = texOp.Type.GetDimensions();
 | 
			
		||||
 | 
			
		||||
@@ -1171,16 +1162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
 | 
			
		||||
            SpvInstruction image = declaration.Image;
 | 
			
		||||
 | 
			
		||||
            if (declaration.IsIndexed)
 | 
			
		||||
            {
 | 
			
		||||
                SpvInstruction textureIndex = Src(AggregateType.S32);
 | 
			
		||||
 | 
			
		||||
                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            image = context.Load(declaration.SampledImageType, image);
 | 
			
		||||
            SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
 | 
			
		||||
 | 
			
		||||
            int coordsCount = texOp.Type.GetDimensions();
 | 
			
		||||
 | 
			
		||||
@@ -1449,17 +1431,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
        {
 | 
			
		||||
            AstTextureOperation texOp = (AstTextureOperation)operation;
 | 
			
		||||
 | 
			
		||||
            int srcIndex = 0;
 | 
			
		||||
 | 
			
		||||
            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
 | 
			
		||||
            SpvInstruction image = declaration.Image;
 | 
			
		||||
            SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
 | 
			
		||||
 | 
			
		||||
            if (declaration.IsIndexed)
 | 
			
		||||
            {
 | 
			
		||||
                SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
 | 
			
		||||
 | 
			
		||||
                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            image = context.Load(declaration.SampledImageType, image);
 | 
			
		||||
            image = context.Image(declaration.ImageType, image);
 | 
			
		||||
 | 
			
		||||
            SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
 | 
			
		||||
@@ -1471,17 +1447,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
        {
 | 
			
		||||
            AstTextureOperation texOp = (AstTextureOperation)operation;
 | 
			
		||||
 | 
			
		||||
            int srcIndex = 0;
 | 
			
		||||
 | 
			
		||||
            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
 | 
			
		||||
            SpvInstruction image = declaration.Image;
 | 
			
		||||
            SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
 | 
			
		||||
 | 
			
		||||
            if (declaration.IsIndexed)
 | 
			
		||||
            {
 | 
			
		||||
                SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
 | 
			
		||||
 | 
			
		||||
                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            image = context.Load(declaration.SampledImageType, image);
 | 
			
		||||
            image = context.Image(declaration.ImageType, image);
 | 
			
		||||
 | 
			
		||||
            if (texOp.Index == 3)
 | 
			
		||||
@@ -1506,8 +1476,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
 | 
			
		||||
                if (hasLod)
 | 
			
		||||
                {
 | 
			
		||||
                    int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
 | 
			
		||||
                    var lod = context.GetS32(operation.GetSource(lodSrcIndex));
 | 
			
		||||
                    var lod = context.GetS32(operation.GetSource(srcIndex));
 | 
			
		||||
                    result = context.ImageQuerySizeLod(resultType, image, lod);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
@@ -1905,6 +1874,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
 | 
			
		||||
        {
 | 
			
		||||
            SpvInstruction image = declaration.Image;
 | 
			
		||||
 | 
			
		||||
            if (declaration.IsIndexed)
 | 
			
		||||
            {
 | 
			
		||||
                SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
 | 
			
		||||
 | 
			
		||||
                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (texOp.IsSeparate)
 | 
			
		||||
            {
 | 
			
		||||
                image = context.Load(declaration.ImageType, image);
 | 
			
		||||
 | 
			
		||||
                SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding];
 | 
			
		||||
 | 
			
		||||
                SpvInstruction sampler = samplerDeclaration.Image;
 | 
			
		||||
 | 
			
		||||
                if (samplerDeclaration.IsIndexed)
 | 
			
		||||
                {
 | 
			
		||||
                    SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
 | 
			
		||||
 | 
			
		||||
                    sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                sampler = context.Load(samplerDeclaration.ImageType, sampler);
 | 
			
		||||
                image = context.SampledImage(declaration.SampledImageType, image, sampler);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                image = context.Load(declaration.SampledImageType, image);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return image;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static OperationResult GenerateUnary(
 | 
			
		||||
            CodeGenContext context,
 | 
			
		||||
            AstOperation operation,
 | 
			
		||||
 
 | 
			
		||||
@@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
        /// <returns>Span of the memory location</returns>
 | 
			
		||||
        ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the size in bytes of a bound constant buffer for the current shader stage.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="slot">The number of the constant buffer to get the size from</param>
 | 
			
		||||
        /// <returns>Size in bytes</returns>
 | 
			
		||||
        int QueryTextureArrayLengthFromBuffer(int slot);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Queries the binding number of a constant buffer.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
@@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Queries host API support for separate textures and samplers.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
 | 
			
		||||
        bool QueryHostSupportsSeparateSampler()
 | 
			
		||||
        {
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Queries host GPU shader ballot support.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
@@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the maximum number of samplers that the bound texture pool may have.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>Maximum amount of samplers that the pool may have</returns>
 | 
			
		||||
        int QuerySamplerArrayLengthFromPool();
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Queries sampler type information.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
@@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            return SamplerType.Texture2D;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the size in bytes of a bound constant buffer for the current shader stage.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="slot">The number of the constant buffer to get the size from</param>
 | 
			
		||||
        /// <returns>Size in bytes</returns>
 | 
			
		||||
        int QueryTextureArrayLengthFromBuffer(int slot);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the maximum number of textures that the bound texture pool may have.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>Maximum amount of textures that the pool may have</returns>
 | 
			
		||||
        int QueryTextureArrayLengthFromPool();
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Queries texture coordinate normalization information.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
 | 
			
		||||
 | 
			
		||||
            newSources[index] = source;
 | 
			
		||||
 | 
			
		||||
            if (source != null && source.Type == OperandType.LocalVariable)
 | 
			
		||||
            {
 | 
			
		||||
                source.UseOps.Add(this);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _sources = newSources;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
 | 
			
		||||
        public TextureFlags Flags { get; private set; }
 | 
			
		||||
 | 
			
		||||
        public int Binding { get; private set; }
 | 
			
		||||
        public int SamplerBinding { get; private set; }
 | 
			
		||||
 | 
			
		||||
        public TextureOperation(
 | 
			
		||||
            Instruction inst,
 | 
			
		||||
@@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
 | 
			
		||||
            Format = format;
 | 
			
		||||
            Flags = flags;
 | 
			
		||||
            Binding = binding;
 | 
			
		||||
            SamplerBinding = -1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void TurnIntoArray(int binding)
 | 
			
		||||
@@ -32,6 +34,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
 | 
			
		||||
            Binding = binding;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void TurnIntoArray(int textureBinding, int samplerBinding)
 | 
			
		||||
        {
 | 
			
		||||
            TurnIntoArray(textureBinding);
 | 
			
		||||
 | 
			
		||||
            SamplerBinding = samplerBinding;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetBinding(int binding)
 | 
			
		||||
        {
 | 
			
		||||
            if ((Flags & TextureFlags.Bindless) != 0)
 | 
			
		||||
 
 | 
			
		||||
@@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
        {
 | 
			
		||||
            string typeName = (type & SamplerType.Mask) switch
 | 
			
		||||
            {
 | 
			
		||||
                SamplerType.None => "sampler",
 | 
			
		||||
                SamplerType.Texture1D => "sampler1D",
 | 
			
		||||
                SamplerType.TextureBuffer => "samplerBuffer",
 | 
			
		||||
                SamplerType.Texture2D => "sampler2D",
 | 
			
		||||
@@ -95,6 +96,31 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            return typeName;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static string ToGlslTextureType(this SamplerType type)
 | 
			
		||||
        {
 | 
			
		||||
            string typeName = (type & SamplerType.Mask) switch
 | 
			
		||||
            {
 | 
			
		||||
                SamplerType.Texture1D => "texture1D",
 | 
			
		||||
                SamplerType.TextureBuffer => "textureBuffer",
 | 
			
		||||
                SamplerType.Texture2D => "texture2D",
 | 
			
		||||
                SamplerType.Texture3D => "texture3D",
 | 
			
		||||
                SamplerType.TextureCube => "textureCube",
 | 
			
		||||
                _ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            if ((type & SamplerType.Multisample) != 0)
 | 
			
		||||
            {
 | 
			
		||||
                typeName += "MS";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((type & SamplerType.Array) != 0)
 | 
			
		||||
            {
 | 
			
		||||
                typeName += "Array";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return typeName;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
 | 
			
		||||
        {
 | 
			
		||||
            string typeName = (type & SamplerType.Mask) switch
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
        public TextureFlags Flags { get; }
 | 
			
		||||
 | 
			
		||||
        public int Binding { get; }
 | 
			
		||||
        public int SamplerBinding { get; }
 | 
			
		||||
 | 
			
		||||
        public bool IsSeparate => SamplerBinding >= 0;
 | 
			
		||||
 | 
			
		||||
        public AstTextureOperation(
 | 
			
		||||
            Instruction inst,
 | 
			
		||||
@@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            TextureFormat format,
 | 
			
		||||
            TextureFlags flags,
 | 
			
		||||
            int binding,
 | 
			
		||||
            int samplerBinding,
 | 
			
		||||
            int index,
 | 
			
		||||
            params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
 | 
			
		||||
        {
 | 
			
		||||
@@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            Format = format;
 | 
			
		||||
            Flags = flags;
 | 
			
		||||
            Binding = binding;
 | 
			
		||||
            SamplerBinding = samplerBinding;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
 | 
			
		||||
            AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
 | 
			
		||||
            {
 | 
			
		||||
                return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
 | 
			
		||||
                return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int componentsCount = BitOperations.PopCount((uint)operation.Index);
 | 
			
		||||
 
 | 
			
		||||
@@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
        public int Set { get; }
 | 
			
		||||
        public int Binding { get; }
 | 
			
		||||
        public int ArrayLength { get; }
 | 
			
		||||
        public bool Separate { get; }
 | 
			
		||||
        public string Name { get; }
 | 
			
		||||
        public SamplerType Type { get; }
 | 
			
		||||
        public TextureFormat Format { get; }
 | 
			
		||||
        public TextureUsageFlags Flags { get; }
 | 
			
		||||
 | 
			
		||||
        public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
 | 
			
		||||
        public TextureDefinition(
 | 
			
		||||
            int set,
 | 
			
		||||
            int binding,
 | 
			
		||||
            int arrayLength,
 | 
			
		||||
            bool separate,
 | 
			
		||||
            string name,
 | 
			
		||||
            SamplerType type,
 | 
			
		||||
            TextureFormat format,
 | 
			
		||||
            TextureUsageFlags flags)
 | 
			
		||||
        {
 | 
			
		||||
            Set = set;
 | 
			
		||||
            Binding = binding;
 | 
			
		||||
            ArrayLength = arrayLength;
 | 
			
		||||
            Separate = separate;
 | 
			
		||||
            Name = name;
 | 
			
		||||
            Type = type;
 | 
			
		||||
            Format = format;
 | 
			
		||||
            Flags = flags;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public TextureDefinition SetFlag(TextureUsageFlags flag)
 | 
			
		||||
        {
 | 
			
		||||
            return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
 | 
			
		||||
            return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
        public readonly int HandleIndex;
 | 
			
		||||
        public readonly int ArrayLength;
 | 
			
		||||
 | 
			
		||||
        public readonly bool Separate;
 | 
			
		||||
 | 
			
		||||
        public readonly TextureUsageFlags Flags;
 | 
			
		||||
 | 
			
		||||
        public TextureDescriptor(
 | 
			
		||||
@@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            int cbufSlot,
 | 
			
		||||
            int handleIndex,
 | 
			
		||||
            int arrayLength,
 | 
			
		||||
            bool separate,
 | 
			
		||||
            TextureUsageFlags flags)
 | 
			
		||||
        {
 | 
			
		||||
            Binding = binding;
 | 
			
		||||
@@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
            CbufSlot = cbufSlot;
 | 
			
		||||
            HandleIndex = handleIndex;
 | 
			
		||||
            ArrayLength = arrayLength;
 | 
			
		||||
            Separate = separate;
 | 
			
		||||
            Flags = flags;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
        SeparateSamplerHandle = 1,
 | 
			
		||||
        SeparateSamplerId = 2,
 | 
			
		||||
        SeparateConstantSamplerHandle = 3,
 | 
			
		||||
        Direct = 4,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static class TextureHandle
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.Instructions;
 | 
			
		||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 | 
			
		||||
using Ryujinx.Graphics.Shader.StructuredIr;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
@@ -31,7 +32,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
 | 
			
		||||
                if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp) &&
 | 
			
		||||
                    !GenerateBindlessAccess(block, resourceManager, gpuAccessor, texOp, node))
 | 
			
		||||
                {
 | 
			
		||||
                    // If we can't do bindless elimination, remove the texture operation.
 | 
			
		||||
                    // Set any destination variables to zero.
 | 
			
		||||
@@ -46,6 +48,88 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static bool GenerateBindlessAccess(
 | 
			
		||||
            BasicBlock block,
 | 
			
		||||
            ResourceManager resourceManager,
 | 
			
		||||
            IGpuAccessor gpuAccessor,
 | 
			
		||||
            TextureOperation texOp,
 | 
			
		||||
            LinkedListNode<INode> node)
 | 
			
		||||
        {
 | 
			
		||||
            if (!gpuAccessor.QueryHostSupportsSeparateSampler())
 | 
			
		||||
            {
 | 
			
		||||
                // We depend on combining samplers and textures in the shader being supported for this.
 | 
			
		||||
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand nvHandle = texOp.GetSource(0);
 | 
			
		||||
 | 
			
		||||
            if (nvHandle.AsgOp is not Operation handleOp ||
 | 
			
		||||
                handleOp.Inst != Instruction.Load ||
 | 
			
		||||
                handleOp.StorageKind != StorageKind.Input)
 | 
			
		||||
            {
 | 
			
		||||
                // Right now, we only allow bindless access when the handle comes from a shader input.
 | 
			
		||||
                // This is an artificial limitation to prevent it from being used in cases where it
 | 
			
		||||
                // would have a large performance impact of loading all textures in the pool.
 | 
			
		||||
                // It might be removed in the future, if we can mitigate the performance impact.
 | 
			
		||||
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand textureHandle = OperandHelper.Local();
 | 
			
		||||
            Operand samplerHandle = OperandHelper.Local();
 | 
			
		||||
            Operand textureIndex = OperandHelper.Local();
 | 
			
		||||
 | 
			
		||||
            block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
 | 
			
		||||
            block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
 | 
			
		||||
 | 
			
		||||
            int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
 | 
			
		||||
 | 
			
		||||
            block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, textureIndex, textureHandle, OperandHelper.Const(texturePoolLength - 1)));
 | 
			
		||||
 | 
			
		||||
            texOp.SetSource(0, textureIndex);
 | 
			
		||||
 | 
			
		||||
            bool hasSampler = !texOp.Inst.IsImage();
 | 
			
		||||
 | 
			
		||||
            int textureBinding = resourceManager.GetTextureOrImageBinding(
 | 
			
		||||
                texOp.Inst,
 | 
			
		||||
                texOp.Type,
 | 
			
		||||
                texOp.Format,
 | 
			
		||||
                texOp.Flags & ~TextureFlags.Bindless,
 | 
			
		||||
                0,
 | 
			
		||||
                TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
 | 
			
		||||
                texturePoolLength,
 | 
			
		||||
                hasSampler);
 | 
			
		||||
 | 
			
		||||
            if (hasSampler)
 | 
			
		||||
            {
 | 
			
		||||
                Operand samplerIndex = OperandHelper.Local();
 | 
			
		||||
 | 
			
		||||
                int samplerPoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QuerySamplerArrayLengthFromPool());
 | 
			
		||||
 | 
			
		||||
                block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, samplerIndex, samplerHandle, OperandHelper.Const(samplerPoolLength - 1)));
 | 
			
		||||
 | 
			
		||||
                texOp.InsertSource(1, samplerIndex);
 | 
			
		||||
 | 
			
		||||
                int samplerBinding = resourceManager.GetTextureOrImageBinding(
 | 
			
		||||
                    texOp.Inst,
 | 
			
		||||
                    SamplerType.None,
 | 
			
		||||
                    texOp.Format,
 | 
			
		||||
                    TextureFlags.None,
 | 
			
		||||
                    0,
 | 
			
		||||
                    TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
 | 
			
		||||
                    samplerPoolLength);
 | 
			
		||||
 | 
			
		||||
                texOp.TurnIntoArray(textureBinding, samplerBinding);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                texOp.TurnIntoArray(textureBinding);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
 | 
			
		||||
        {
 | 
			
		||||
            if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
        private const int HardcodedArrayLengthOgl = 4;
 | 
			
		||||
 | 
			
		||||
        // 1 and 0 elements are not considered arrays anymore.
 | 
			
		||||
        private const int MinimumArrayLength = 2;
 | 
			
		||||
        public const int MinimumArrayLength = 2;
 | 
			
		||||
 | 
			
		||||
        public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
 | 
			
		||||
        {
 | 
			
		||||
 
 | 
			
		||||
@@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
 | 
			
		||||
        private readonly HashSet<int> _usedConstantBufferBindings;
 | 
			
		||||
 | 
			
		||||
        private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
 | 
			
		||||
        private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format);
 | 
			
		||||
 | 
			
		||||
        private struct TextureMeta
 | 
			
		||||
        {
 | 
			
		||||
@@ -225,7 +225,8 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            TextureFlags flags,
 | 
			
		||||
            int cbufSlot,
 | 
			
		||||
            int handle,
 | 
			
		||||
            int arrayLength = 1)
 | 
			
		||||
            int arrayLength = 1,
 | 
			
		||||
            bool separate = false)
 | 
			
		||||
        {
 | 
			
		||||
            inst &= Instruction.Mask;
 | 
			
		||||
            bool isImage = inst.IsImage();
 | 
			
		||||
@@ -239,7 +240,18 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                format = TextureFormat.Unknown;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
 | 
			
		||||
            int binding = GetTextureOrImageBinding(
 | 
			
		||||
                cbufSlot,
 | 
			
		||||
                handle,
 | 
			
		||||
                arrayLength,
 | 
			
		||||
                type,
 | 
			
		||||
                format,
 | 
			
		||||
                isImage,
 | 
			
		||||
                intCoords,
 | 
			
		||||
                isWrite,
 | 
			
		||||
                accurateType,
 | 
			
		||||
                coherent,
 | 
			
		||||
                separate);
 | 
			
		||||
 | 
			
		||||
            _gpuAccessor.RegisterTexture(handle, cbufSlot);
 | 
			
		||||
 | 
			
		||||
@@ -256,9 +268,10 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            bool intCoords,
 | 
			
		||||
            bool write,
 | 
			
		||||
            bool accurateType,
 | 
			
		||||
            bool coherent)
 | 
			
		||||
            bool coherent,
 | 
			
		||||
            bool separate)
 | 
			
		||||
        {
 | 
			
		||||
            var dimensions = type.GetDimensions();
 | 
			
		||||
            var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
 | 
			
		||||
            var dict = isImage ? _usedImages : _usedTextures;
 | 
			
		||||
 | 
			
		||||
            var usageFlags = TextureUsageFlags.None;
 | 
			
		||||
@@ -290,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            // For array textures, we also want to use type as key,
 | 
			
		||||
            // since we may have texture handles stores in the same buffer, but for textures with different types.
 | 
			
		||||
            var keyType = arrayLength > 1 ? type : SamplerType.None;
 | 
			
		||||
            var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
 | 
			
		||||
            var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
 | 
			
		||||
            var meta = new TextureMeta()
 | 
			
		||||
            {
 | 
			
		||||
                AccurateType = accurateType,
 | 
			
		||||
@@ -332,6 +345,10 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                    ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
 | 
			
		||||
                    : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
 | 
			
		||||
            }
 | 
			
		||||
            else if (type == SamplerType.None)
 | 
			
		||||
            {
 | 
			
		||||
                nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}";
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
 | 
			
		||||
@@ -341,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                isImage ? 3 : 2,
 | 
			
		||||
                binding,
 | 
			
		||||
                arrayLength,
 | 
			
		||||
                separate,
 | 
			
		||||
                $"{_stagePrefix}_{nameSuffix}",
 | 
			
		||||
                meta.Type,
 | 
			
		||||
                info.Format,
 | 
			
		||||
@@ -495,6 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                    info.CbufSlot,
 | 
			
		||||
                    info.Handle,
 | 
			
		||||
                    info.ArrayLength,
 | 
			
		||||
                    info.Separate,
 | 
			
		||||
                    meta.UsageFlags));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -514,6 +533,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                        info.CbufSlot,
 | 
			
		||||
                        info.Handle,
 | 
			
		||||
                        info.ArrayLength,
 | 
			
		||||
                        info.Separate,
 | 
			
		||||
                        meta.UsageFlags));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                if (Stage == ShaderStage.Vertex)
 | 
			
		||||
                {
 | 
			
		||||
                    int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
 | 
			
		||||
                    TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
 | 
			
		||||
                    TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer);
 | 
			
		||||
                    resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
 | 
			
		||||
 | 
			
		||||
                    int inputMap = _program.AttributeUsage.UsedInputAttributes;
 | 
			
		||||
@@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                    {
 | 
			
		||||
                        int location = BitOperations.TrailingZeroCount(inputMap);
 | 
			
		||||
                        int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
 | 
			
		||||
                        TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
 | 
			
		||||
                        TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer);
 | 
			
		||||
                        resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
 | 
			
		||||
 | 
			
		||||
                        inputMap &= ~(1 << location);
 | 
			
		||||
@@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
                else if (Stage == ShaderStage.Geometry)
 | 
			
		||||
                {
 | 
			
		||||
                    int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
 | 
			
		||||
                    TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
 | 
			
		||||
                    TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer);
 | 
			
		||||
                    resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
 | 
			
		||||
 | 
			
		||||
                    int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
 | 
			
		||||
 
 | 
			
		||||
@@ -43,11 +43,11 @@ namespace Ryujinx.Graphics.Vulkan
 | 
			
		||||
                int binding = segment.Binding;
 | 
			
		||||
                int count = segment.Count;
 | 
			
		||||
 | 
			
		||||
                if (setIndex == PipelineBase.UniformSetIndex)
 | 
			
		||||
                if (IsBufferType(segment.Type))
 | 
			
		||||
                {
 | 
			
		||||
                    entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                    {
 | 
			
		||||
                        DescriptorType = DescriptorType.UniformBuffer,
 | 
			
		||||
                        DescriptorType = segment.Type.Convert(),
 | 
			
		||||
                        DstBinding = (uint)binding,
 | 
			
		||||
                        DescriptorCount = (uint)count,
 | 
			
		||||
                        Offset = structureOffset,
 | 
			
		||||
@@ -56,76 +56,31 @@ namespace Ryujinx.Graphics.Vulkan
 | 
			
		||||
 | 
			
		||||
                    structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
 | 
			
		||||
                }
 | 
			
		||||
                else if (setIndex == PipelineBase.StorageSetIndex)
 | 
			
		||||
                else if (IsBufferTextureType(segment.Type))
 | 
			
		||||
                {
 | 
			
		||||
                    entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                    {
 | 
			
		||||
                        DescriptorType = DescriptorType.StorageBuffer,
 | 
			
		||||
                        DescriptorType = segment.Type.Convert(),
 | 
			
		||||
                        DstBinding = (uint)binding,
 | 
			
		||||
                        DescriptorCount = (uint)count,
 | 
			
		||||
                        Offset = structureOffset,
 | 
			
		||||
                        Stride = (nuint)Unsafe.SizeOf<DescriptorBufferInfo>()
 | 
			
		||||
                        Stride = (nuint)Unsafe.SizeOf<BufferView>()
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                    structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
 | 
			
		||||
                    structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
 | 
			
		||||
                }
 | 
			
		||||
                else if (setIndex == PipelineBase.TextureSetIndex)
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    if (segment.Type != ResourceType.BufferTexture)
 | 
			
		||||
                    entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                    {
 | 
			
		||||
                        entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                        {
 | 
			
		||||
                            DescriptorType = DescriptorType.CombinedImageSampler,
 | 
			
		||||
                            DstBinding = (uint)binding,
 | 
			
		||||
                            DescriptorCount = (uint)count,
 | 
			
		||||
                            Offset = structureOffset,
 | 
			
		||||
                            Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
 | 
			
		||||
                        };
 | 
			
		||||
                        DescriptorType = segment.Type.Convert(),
 | 
			
		||||
                        DstBinding = (uint)binding,
 | 
			
		||||
                        DescriptorCount = (uint)count,
 | 
			
		||||
                        Offset = structureOffset,
 | 
			
		||||
                        Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                        structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                        {
 | 
			
		||||
                            DescriptorType = DescriptorType.UniformTexelBuffer,
 | 
			
		||||
                            DstBinding = (uint)binding,
 | 
			
		||||
                            DescriptorCount = (uint)count,
 | 
			
		||||
                            Offset = structureOffset,
 | 
			
		||||
                            Stride = (nuint)Unsafe.SizeOf<BufferView>()
 | 
			
		||||
                        };
 | 
			
		||||
 | 
			
		||||
                        structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else if (setIndex == PipelineBase.ImageSetIndex)
 | 
			
		||||
                {
 | 
			
		||||
                    if (segment.Type != ResourceType.BufferImage)
 | 
			
		||||
                    {
 | 
			
		||||
                        entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                        {
 | 
			
		||||
                            DescriptorType = DescriptorType.StorageImage,
 | 
			
		||||
                            DstBinding = (uint)binding,
 | 
			
		||||
                            DescriptorCount = (uint)count,
 | 
			
		||||
                            Offset = structureOffset,
 | 
			
		||||
                            Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
 | 
			
		||||
                        };
 | 
			
		||||
 | 
			
		||||
                        structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        entries[seg] = new DescriptorUpdateTemplateEntry()
 | 
			
		||||
                        {
 | 
			
		||||
                            DescriptorType = DescriptorType.StorageTexelBuffer,
 | 
			
		||||
                            DstBinding = (uint)binding,
 | 
			
		||||
                            DescriptorCount = (uint)count,
 | 
			
		||||
                            Offset = structureOffset,
 | 
			
		||||
                            Stride = (nuint)Unsafe.SizeOf<BufferView>()
 | 
			
		||||
                        };
 | 
			
		||||
 | 
			
		||||
                        structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
 | 
			
		||||
                    }
 | 
			
		||||
                    structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -237,6 +192,16 @@ namespace Ryujinx.Graphics.Vulkan
 | 
			
		||||
            Template = result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static bool IsBufferType(ResourceType type)
 | 
			
		||||
        {
 | 
			
		||||
            return type == ResourceType.UniformBuffer || type == ResourceType.StorageBuffer;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static bool IsBufferTextureType(ResourceType type)
 | 
			
		||||
        {
 | 
			
		||||
            return type == ResourceType.BufferTexture || type == ResourceType.BufferImage;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public unsafe void Dispose()
 | 
			
		||||
        {
 | 
			
		||||
            _gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null);
 | 
			
		||||
 
 | 
			
		||||
@@ -706,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
 | 
			
		||||
                supportsCubemapView: !IsAmdGcn,
 | 
			
		||||
                supportsNonConstantTextureOffset: false,
 | 
			
		||||
                supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
 | 
			
		||||
                supportsSeparateSampler: true,
 | 
			
		||||
                supportsShaderBallot: false,
 | 
			
		||||
                supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
 | 
			
		||||
                supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
 | 
			
		||||
 
 | 
			
		||||
@@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools
 | 
			
		||||
                return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            public int QuerySamplerArrayLengthFromPool()
 | 
			
		||||
            {
 | 
			
		||||
                return DefaultArrayLength;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            public int QueryTextureArrayLengthFromBuffer(int slot)
 | 
			
		||||
            {
 | 
			
		||||
                return DefaultArrayLength;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            public int QueryTextureArrayLengthFromPool()
 | 
			
		||||
            {
 | 
			
		||||
                return DefaultArrayLength;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private class Options
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user