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ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories * Small refactoring of ModLoader
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@@ -460,16 +460,16 @@ namespace Ryujinx.Ui.Widgets
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private void OpenTitleModDir_Clicked(object sender, EventArgs args)
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{
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string modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
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string titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, _titleIdText);
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, _titleIdText);
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OpenHelper.OpenFolder(titleModsPath);
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}
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private void OpenTitleSdModDir_Clicked(object sender, EventArgs args)
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{
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string sdModsBasePath = _virtualFileSystem.ModLoader.GetSdModsBasePath();
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string titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, _titleIdText);
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string sdModsBasePath = ModLoader.GetSdModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, _titleIdText);
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OpenHelper.OpenFolder(titleModsPath);
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}
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@@ -28,8 +28,8 @@ namespace Ryujinx.Ui.Windows
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builder.Autoconnect(this);
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_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
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string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
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string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
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_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
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