mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2025-10-03 14:25:50 -05:00
Move solution and projects to src
This commit is contained in:
31
src/Ryujinx/Ui/Applet/ErrorAppletDialog.cs
Normal file
31
src/Ryujinx/Ui/Applet/ErrorAppletDialog.cs
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@@ -0,0 +1,31 @@
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using Gtk;
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using Ryujinx.Ui.Common.Configuration;
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using System.Reflection;
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namespace Ryujinx.Ui.Applet
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{
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internal class ErrorAppletDialog : MessageDialog
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{
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public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
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{
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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int responseId = 0;
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if (buttons != null)
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{
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foreach (string buttonText in buttons)
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{
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AddButton(buttonText, responseId);
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responseId++;
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}
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}
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else
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{
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AddButton("OK", 0);
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}
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ShowAll();
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}
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}
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}
|
108
src/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
Normal file
108
src/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
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@@ -0,0 +1,108 @@
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using Gtk;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Ui.Widgets;
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using System.Threading;
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namespace Ryujinx.Ui.Applet
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{
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/// <summary>
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/// Class that forwards key events to a GTK Entry so they can be processed into text.
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/// </summary>
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internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
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{
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private readonly Window _parent;
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private readonly OffscreenWindow _inputToTextWindow = new OffscreenWindow();
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private readonly RawInputToTextEntry _inputToTextEntry = new RawInputToTextEntry();
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private bool _canProcessInput;
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public event DynamicTextChangedHandler TextChangedEvent;
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public event KeyPressedHandler KeyPressedEvent;
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public event KeyReleasedHandler KeyReleasedEvent;
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public bool TextProcessingEnabled
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{
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get
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{
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return Volatile.Read(ref _canProcessInput);
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}
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set
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{
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Volatile.Write(ref _canProcessInput, value);
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}
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}
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public GtkDynamicTextInputHandler(Window parent)
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{
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_parent = parent;
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_parent.KeyPressEvent += HandleKeyPressEvent;
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_parent.KeyReleaseEvent += HandleKeyReleaseEvent;
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_inputToTextWindow.Add(_inputToTextEntry);
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_inputToTextEntry.TruncateMultiline = true;
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// Start with input processing turned off so the text box won't accumulate text
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// if the user is playing on the keyboard.
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_canProcessInput = false;
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}
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[GLib.ConnectBefore()]
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private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
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{
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var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
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if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
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{
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return;
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}
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if (_canProcessInput)
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{
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_inputToTextEntry.SendKeyPressEvent(o, args);
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_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
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TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
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}
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}
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[GLib.ConnectBefore()]
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private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
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{
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var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
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if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
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{
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return;
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}
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if (_canProcessInput)
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{
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// TODO (caian): This solution may have problems if the pause is sent after a key press
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// and before a key release. But for now GTK Entry does not seem to use release events.
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_inputToTextEntry.SendKeyReleaseEvent(o, args);
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_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
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TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
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}
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}
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public void SetText(string text, int cursorBegin)
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{
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_inputToTextEntry.Text = text;
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_inputToTextEntry.Position = cursorBegin;
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}
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public void SetText(string text, int cursorBegin, int cursorEnd)
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{
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_inputToTextEntry.Text = text;
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_inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
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}
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public void Dispose()
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{
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_parent.KeyPressEvent -= HandleKeyPressEvent;
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_parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
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}
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}
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}
|
213
src/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
Normal file
213
src/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
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@@ -0,0 +1,213 @@
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using Gtk;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Threading;
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using Action = System.Action;
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namespace Ryujinx.Ui.Applet
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{
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internal class GtkHostUiHandler : IHostUiHandler
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{
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private readonly Window _parent;
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public IHostUiTheme HostUiTheme { get; }
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public GtkHostUiHandler(Window parent)
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{
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_parent = parent;
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HostUiTheme = new GtkHostUiTheme(parent);
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}
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public bool DisplayMessageDialog(ControllerAppletUiArgs args)
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{
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string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
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string message = $"Application requests <b>{playerCount}</b> player(s) with:\n\n"
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+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
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+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
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+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
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+ "<i>Please reconfigure Input now and then press OK.</i>";
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return DisplayMessageDialog("Controller Applet", message);
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||||
}
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||||
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||||
public bool DisplayMessageDialog(string title, string message)
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||||
{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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||||
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Application.Invoke(delegate
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{
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MessageDialog msgDialog = null;
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||||
try
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{
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msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
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{
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Title = title,
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Text = message,
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UseMarkup = true
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||||
};
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msgDialog.SetDefaultSize(400, 0);
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msgDialog.Response += (object o, ResponseArgs args) =>
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{
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if (args.ResponseId == ResponseType.Ok)
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{
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okPressed = true;
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}
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dialogCloseEvent.Set();
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msgDialog?.Dispose();
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};
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msgDialog.Show();
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}
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catch (Exception ex)
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{
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GtkDialog.CreateErrorDialog($"Error displaying Message Dialog: {ex}");
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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return okPressed;
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}
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||||
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||||
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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bool error = false;
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string inputText = args.InitialText ?? "";
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Application.Invoke(delegate
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||||
{
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||||
try
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{
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var swkbdDialog = new SwkbdAppletDialog(_parent)
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{
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Title = "Software Keyboard",
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Text = args.HeaderText,
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SecondaryText = args.SubtitleText
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};
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swkbdDialog.InputEntry.Text = inputText;
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swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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||||
{
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inputText = swkbdDialog.InputEntry.Text;
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||||
okPressed = true;
|
||||
}
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||||
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||||
swkbdDialog.Dispose();
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||||
}
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||||
catch (Exception ex)
|
||||
{
|
||||
error = true;
|
||||
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||||
GtkDialog.CreateErrorDialog($"Error displaying Software Keyboard: {ex}");
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||||
}
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finally
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||||
{
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dialogCloseEvent.Set();
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||||
}
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||||
});
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||||
|
||||
dialogCloseEvent.WaitOne();
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||||
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||||
userText = error ? null : inputText;
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||||
|
||||
return error || okPressed;
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}
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||||
|
||||
public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
|
||||
{
|
||||
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
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((MainWindow)_parent).RendererWidget?.Exit();
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||||
}
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||||
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||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttons)
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{
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||||
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
|
||||
|
||||
bool showDetails = false;
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
try
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||||
{
|
||||
ErrorAppletDialog msgDialog = new ErrorAppletDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Error, buttons)
|
||||
{
|
||||
Title = title,
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||||
Text = message,
|
||||
UseMarkup = true,
|
||||
WindowPosition = WindowPosition.CenterAlways
|
||||
};
|
||||
|
||||
msgDialog.SetDefaultSize(400, 0);
|
||||
|
||||
msgDialog.Response += (object o, ResponseArgs args) =>
|
||||
{
|
||||
if (buttons != null)
|
||||
{
|
||||
if (buttons.Length > 1)
|
||||
{
|
||||
if (args.ResponseId != (ResponseType)(buttons.Length - 1))
|
||||
{
|
||||
showDetails = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
msgDialog?.Dispose();
|
||||
};
|
||||
|
||||
msgDialog.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GtkDialog.CreateErrorDialog($"Error displaying ErrorApplet Dialog: {ex}");
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
return showDetails;
|
||||
}
|
||||
|
||||
private void SynchronousGtkInvoke(Action action)
|
||||
{
|
||||
var waitHandle = new ManualResetEventSlim();
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
action();
|
||||
waitHandle.Set();
|
||||
});
|
||||
|
||||
waitHandle.Wait();
|
||||
}
|
||||
|
||||
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
|
||||
{
|
||||
return new GtkDynamicTextInputHandler(_parent);
|
||||
}
|
||||
}
|
||||
}
|
90
src/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
Normal file
90
src/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Gtk;
|
||||
using Ryujinx.HLE.Ui;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Ui.Applet
|
||||
{
|
||||
internal class GtkHostUiTheme : IHostUiTheme
|
||||
{
|
||||
private const int RenderSurfaceWidth = 32;
|
||||
private const int RenderSurfaceHeight = 32;
|
||||
|
||||
public string FontFamily { get; private set; }
|
||||
|
||||
public ThemeColor DefaultBackgroundColor { get; }
|
||||
public ThemeColor DefaultForegroundColor { get; }
|
||||
public ThemeColor DefaultBorderColor { get; }
|
||||
public ThemeColor SelectionBackgroundColor { get; }
|
||||
public ThemeColor SelectionForegroundColor { get; }
|
||||
|
||||
public GtkHostUiTheme(Window parent)
|
||||
{
|
||||
Entry entry = new Entry();
|
||||
entry.SetStateFlags(StateFlags.Selected, true);
|
||||
|
||||
// Get the font and some colors directly from GTK.
|
||||
FontFamily = entry.PangoContext.FontDescription.Family;
|
||||
|
||||
// Get foreground colors from the style context.
|
||||
|
||||
var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
|
||||
var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
|
||||
|
||||
DefaultForegroundColor = new ThemeColor((float) defaultForegroundColor.Alpha, (float) defaultForegroundColor.Red, (float) defaultForegroundColor.Green, (float) defaultForegroundColor.Blue);
|
||||
SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
|
||||
|
||||
ListBoxRow row = new ListBoxRow();
|
||||
row.SetStateFlags(StateFlags.Selected, true);
|
||||
|
||||
// Request the main thread to render some UI elements to an image to get an approximation for the color.
|
||||
// NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
|
||||
// if someone provides a custom style with a gradient or image.
|
||||
|
||||
using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
|
||||
using (var context = new Cairo.Context(surface))
|
||||
{
|
||||
context.SetSourceRGBA(1, 1, 1, 1);
|
||||
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
context.Fill();
|
||||
|
||||
// The background color must be from the main Window because entry uses a different color.
|
||||
parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
|
||||
DefaultBackgroundColor = ToThemeColor(surface.Data);
|
||||
|
||||
context.SetSourceRGBA(1, 1, 1, 1);
|
||||
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
context.Fill();
|
||||
|
||||
// Use the background color of the list box row when selected as the text box frame color because they are the
|
||||
// same in the default theme.
|
||||
row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
|
||||
DefaultBorderColor = ToThemeColor(surface.Data);
|
||||
}
|
||||
|
||||
// Use the border color as the text selection color.
|
||||
SelectionBackgroundColor = DefaultBorderColor;
|
||||
}
|
||||
|
||||
private ThemeColor ToThemeColor(byte[] data)
|
||||
{
|
||||
Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
|
||||
|
||||
// Take the center-bottom pixel of the surface.
|
||||
int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
|
||||
|
||||
if (position + 4 > data.Length)
|
||||
{
|
||||
return new ThemeColor(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
float a = data[position + 3] / 255.0f;
|
||||
float r = data[position + 2] / 255.0f;
|
||||
float g = data[position + 1] / 255.0f;
|
||||
float b = data[position + 0] / 255.0f;
|
||||
|
||||
return new ThemeColor(a, r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
89
src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs
Normal file
89
src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using Gtk;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ui.Applet
|
||||
{
|
||||
public class SwkbdAppletDialog : MessageDialog
|
||||
{
|
||||
private int _inputMin;
|
||||
private int _inputMax;
|
||||
|
||||
private Predicate<int> _checkLength;
|
||||
|
||||
private readonly Label _validationInfo;
|
||||
|
||||
public Entry InputEntry { get; }
|
||||
public Button OkButton { get; }
|
||||
public Button CancelButton { get; }
|
||||
|
||||
public SwkbdAppletDialog(Window parent) : base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
|
||||
{
|
||||
SetDefaultSize(300, 0);
|
||||
|
||||
_validationInfo = new Label()
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
|
||||
InputEntry = new Entry()
|
||||
{
|
||||
Visible = true
|
||||
};
|
||||
|
||||
InputEntry.Activated += OnInputActivated;
|
||||
InputEntry.Changed += OnInputChanged;
|
||||
|
||||
OkButton = (Button)AddButton("OK", ResponseType.Ok);
|
||||
CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
|
||||
|
||||
((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
|
||||
((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
|
||||
|
||||
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
|
||||
}
|
||||
|
||||
public void SetInputLengthValidation(int min, int max)
|
||||
{
|
||||
_inputMin = Math.Min(min, max);
|
||||
_inputMax = Math.Max(min, max);
|
||||
|
||||
_validationInfo.Visible = false;
|
||||
|
||||
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
||||
{
|
||||
_validationInfo.Visible = false;
|
||||
|
||||
_checkLength = (length) => true;
|
||||
}
|
||||
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
||||
{
|
||||
_validationInfo.Visible = true;
|
||||
_validationInfo.Markup = $"<i>Must be at least {_inputMin} characters long</i>";
|
||||
|
||||
_checkLength = (length) => _inputMin <= length;
|
||||
}
|
||||
else
|
||||
{
|
||||
_validationInfo.Visible = true;
|
||||
_validationInfo.Markup = $"<i>Must be {_inputMin}-{_inputMax} characters long</i>";
|
||||
|
||||
_checkLength = (length) => _inputMin <= length && length <= _inputMax;
|
||||
}
|
||||
|
||||
OnInputChanged(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void OnInputActivated(object sender, EventArgs e)
|
||||
{
|
||||
if (OkButton.IsSensitive)
|
||||
{
|
||||
Respond(ResponseType.Ok);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInputChanged(object sender, EventArgs e)
|
||||
{
|
||||
OkButton.Sensitive = _checkLength(InputEntry.Text.Length);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user