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Move solution and projects to src
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure with custom dictionary words for the software keyboard.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 2)]
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struct SoftwareKeyboardDictSet
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{
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/// <summary>
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/// A 0x1000-byte aligned buffer position.
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/// </summary>
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public ulong BufferPosition;
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/// <summary>
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/// A 0x1000-byte aligned buffer size.
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/// </summary>
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public uint BufferSize;
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/// <summary>
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/// Array of word entries in the buffer.
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/// </summary>
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public Array24<ulong> Entries;
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/// <summary>
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/// Number of used entries in the Entries field.
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/// </summary>
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public ushort TotalEntries;
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public ushort Padding1;
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}
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}
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