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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -88,7 +88,8 @@ namespace Ryujinx.Ui.Windows
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using FileStream containerFile = File.OpenRead(dlcContainer.ContainerPath);
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PartitionFileSystem pfs = new(containerFile.AsStorage());
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PartitionFileSystem pfs = new();
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pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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_virtualFileSystem.ImportTickets(pfs);
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@@ -153,7 +154,8 @@ namespace Ryujinx.Ui.Windows
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using FileStream containerFile = File.OpenRead(containerPath);
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PartitionFileSystem pfs = new(containerFile.AsStorage());
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PartitionFileSystem pfs = new();
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pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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bool containsDlc = false;
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_virtualFileSystem.ImportTickets(pfs);
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@@ -90,7 +90,8 @@ namespace Ryujinx.Ui.Windows
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{
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using FileStream file = new(path, FileMode.Open, FileAccess.Read);
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PartitionFileSystem nsp = new(file.AsStorage());
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PartitionFileSystem nsp = new();
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nsp.Initialize(file.AsStorage()).ThrowIfFailure();
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try
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{
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