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Initial support for shader half float instructions (#507)
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@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gal
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ulong Instruction = 0;
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//Dump until a NOP instruction is found
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while ((Instruction >> 52 & 0xfff8) != 0x50b0)
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while ((Instruction >> 48 & 0xfff8) != 0x50b0)
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{
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uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
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uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
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