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Add support for shader atomic min/max (S32) (#1948)
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@@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class HelperFunctionNames
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{
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public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
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public static string AtomicMinS32 = "Helper_AtomicMinS32";
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public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
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public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
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