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[Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Fix new dotnet-format issues after rebase * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * First dotnet format pass * Fix naming rule violations * Remove naming rule violation exceptions * Fix comment style * Use targeted new * Remove redundant code * Remove comment alignment * Remove naming rule exceptions * Add trailing commas * Use nameof expression * Reformat to add remaining trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@@ -1,14 +1,7 @@
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using NUnit.Framework;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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@@ -41,8 +34,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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/// <param name="quality">The resampler quality to use</param>
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private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
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{
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float inputSampleRate = (float)inputRate;
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float outputSampleRate = (float)outputRate;
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float inputSampleRate = inputRate;
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float outputSampleRate = outputRate;
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int inputSampleCount = inputRate;
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int outputSampleCount = outputRate;
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short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
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@@ -50,7 +43,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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for (int sample = 0; sample < inputBuffer.Length; sample++)
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{
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// 440 hz sine wave with amplitude = 0.5f at input sample rate
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inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
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inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f);
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}
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float fraction = 0;
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@@ -70,14 +63,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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VoiceInParameter.SampleRateConversionQuality.High => 3,
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VoiceInParameter.SampleRateConversionQuality.Default => 1,
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_ => 0
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_ => 0,
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};
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for (int sample = 0; sample < outputSampleCount; sample++)
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{
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outputBuffer[sample] /= 32767;
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// 440 hz sine wave with amplitude = 0.5f at output sample rate
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample + delay) * MathF.PI * 2f) * 0.5f;
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float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
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// Ensure no discontinuities
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@@ -85,7 +78,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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sumDifference += thisDelta;
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}
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sumDifference = sumDifference / (float)outputSampleCount;
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sumDifference /= outputSampleCount;
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// Expect the output to be 99% similar to the expected resampled sine wave
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Assert.IsTrue(sumDifference < 0.01f);
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}
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