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	Fix incorrect depth texture 3D flag (#7262)
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		@@ -415,7 +415,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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#pragma warning disable CS0649 // Field is never assigned to
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					#pragma warning disable CS0649 // Field is never assigned to
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        public int Width;
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					        public int Width;
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        public int Height;
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					        public int Height;
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        public int Depth;
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					        public ushort Depth;
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					        public ushort Flags;
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					        public readonly bool UnpackIsLayered()
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					        {
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					            return (Flags & 1) == 0;
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					        }
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#pragma warning restore CS0649
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					#pragma warning restore CS0649
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    }
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					    }
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@@ -468,13 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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            int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
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					            int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
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            int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
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					            int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
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					            layered &= size.UnpackIsLayered();
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            Target target;
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					            Target target;
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            if (dsState.MemoryLayout.UnpackIsTarget3D())
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					            if ((samplesInX | samplesInY) != 1)
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            {
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                target = Target.Texture3D;
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            }
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            else if ((samplesInX | samplesInY) != 1)
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            {
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					            {
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                target = size.Depth > 1 && layered
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					                target = size.Depth > 1 && layered
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                    ? Target.Texture2DMultisampleArray
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					                    ? Target.Texture2DMultisampleArray
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