* GPU: Allow granular buffer updates from the constant buffer updater
Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.
To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.
* Allow clearing the dirty range
* Always use precise
Might want to not do this if distance between the existing range and new one is too high.
* Use old force dirty mechanism when distance between regions is too great
* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Fix inheritance of _dirtyStart and _dirtyEnd
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.