namespace Ryujinx.Graphics.Gpu { /// <summary> /// Shadow RAM Control setting. /// </summary> enum ShadowRamControl { /// <summary> /// Track data writes and store them on shadow RAM. /// </summary> Track = 0, /// <summary> /// Track data writes and store them on shadow RAM, with filtering. /// </summary> TrackWithFilter = 1, /// <summary> /// Writes data directly without storing on shadow RAM. /// </summary> Passthrough = 2, /// <summary> /// Ignore data being written and replace with data on shadow RAM instead. /// </summary> Replay = 3 } }