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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
548 B
C#
19 lines
548 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeAdr : OpCode
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{
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public int Rd { get; }
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public long Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAdr(inst, address, opCode);
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public OpCodeAdr(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rd = opCode & 0x1f;
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Immediate = DecoderHelper.DecodeImmS19_2(opCode);
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Immediate |= ((long)opCode >> 29) & 3;
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}
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}
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} |