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* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
16 lines
443 B
C#
16 lines
443 B
C#
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class DefaultNames
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{
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public const string LocalNamePrefix = "temp";
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public const string PerPatchAttributePrefix = "patch_attr_";
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public const string IAttributePrefix = "in_attr";
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public const string OAttributePrefix = "out_attr";
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public const string ArgumentNamePrefix = "a";
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public const string UndefinedName = "undef";
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}
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}
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