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3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using Ryujinx.Common.Logging;
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Common disk cache utility methods.
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/// </summary>
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static class DiskCacheCommon
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{
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/// <summary>
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/// Opens a file for read or write.
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/// </summary>
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/// <param name="basePath">Base path of the file (should not include the file name)</param>
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/// <param name="fileName">Name of the file</param>
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/// <param name="writable">Indicates if the file will be read or written</param>
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/// <returns>File stream</returns>
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public static FileStream OpenFile(string basePath, string fileName, bool writable)
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{
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string fullPath = Path.Combine(basePath, fileName);
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FileMode mode;
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FileAccess access;
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if (writable)
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{
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mode = FileMode.OpenOrCreate;
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access = FileAccess.ReadWrite;
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}
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else
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{
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mode = FileMode.Open;
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access = FileAccess.Read;
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}
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try
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{
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return new FileStream(fullPath, mode, access, FileShare.Read);
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}
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catch (IOException ioException)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Could not access file \"{fullPath}\". {ioException.Message}");
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throw new DiskCacheLoadException(DiskCacheLoadResult.NoAccess);
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}
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}
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/// <summary>
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/// Gets the compression algorithm that should be used when writing the disk cache.
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/// </summary>
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/// <returns>Compression algorithm</returns>
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public static CompressionAlgorithm GetCompressionAlgorithm()
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{
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return CompressionAlgorithm.Deflate;
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}
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}
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}
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