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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-02-03 13:32:56 -06:00
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

58 lines
1.8 KiB
C#

using Ryujinx.Common.Logging;
using System.IO;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Common disk cache utility methods.
/// </summary>
static class DiskCacheCommon
{
/// <summary>
/// Opens a file for read or write.
/// </summary>
/// <param name="basePath">Base path of the file (should not include the file name)</param>
/// <param name="fileName">Name of the file</param>
/// <param name="writable">Indicates if the file will be read or written</param>
/// <returns>File stream</returns>
public static FileStream OpenFile(string basePath, string fileName, bool writable)
{
string fullPath = Path.Combine(basePath, fileName);
FileMode mode;
FileAccess access;
if (writable)
{
mode = FileMode.OpenOrCreate;
access = FileAccess.ReadWrite;
}
else
{
mode = FileMode.Open;
access = FileAccess.Read;
}
try
{
return new FileStream(fullPath, mode, access, FileShare.Read);
}
catch (IOException ioException)
{
Logger.Error?.Print(LogClass.Gpu, $"Could not access file \"{fullPath}\". {ioException.Message}");
throw new DiskCacheLoadException(DiskCacheLoadResult.NoAccess);
}
}
/// <summary>
/// Gets the compression algorithm that should be used when writing the disk cache.
/// </summary>
/// <returns>Compression algorithm</returns>
public static CompressionAlgorithm GetCompressionAlgorithm()
{
return CompressionAlgorithm.Deflate;
}
}
}