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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-04-25 11:50:16 -05:00
TSRBerry 326749498b
[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

116 lines
3.2 KiB
C#

using LibHac.Fs;
using LibHac.Ncm;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.App.Common;
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.UI.Models
{
public class SaveModel : BaseModel
{
private long _size;
public ulong SaveId { get; }
public ProgramId TitleId { get; }
public string TitleIdString => $"{TitleId.Value:X16}";
public UserId UserId { get; }
public bool InGameList { get; }
public string Title { get; }
public byte[] Icon { get; }
public long Size
{
get => _size; set
{
_size = value;
SizeAvailable = true;
OnPropertyChanged();
OnPropertyChanged(nameof(SizeString));
OnPropertyChanged(nameof(SizeAvailable));
}
}
public bool SizeAvailable { get; set; }
public string SizeString => GetSizeString();
private string GetSizeString()
{
const int Scale = 1024;
string[] orders = { "GiB", "MiB", "KiB" };
long max = (long)Math.Pow(Scale, orders.Length);
foreach (string order in orders)
{
if (Size > max)
{
return $"{decimal.Divide(Size, max):##.##} {order}";
}
max /= Scale;
}
return "0 KiB";
}
public SaveModel(SaveDataInfo info)
{
SaveId = info.SaveDataId;
TitleId = info.ProgramId;
UserId = info.UserId;
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString);
InGameList = appData != null;
if (InGameList)
{
Icon = appData.Icon;
Title = appData.TitleName;
}
else
{
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
Title = appMetadata.Title ?? TitleIdString;
}
Task.Run(() =>
{
var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
long totalSize = GetDirectorySize(saveRoot);
static long GetDirectorySize(string path)
{
long size = 0;
if (Directory.Exists(path))
{
var directories = Directory.GetDirectories(path);
foreach (var directory in directories)
{
size += GetDirectorySize(directory);
}
var files = Directory.GetFiles(path);
foreach (var file in files)
{
size += new FileInfo(file).Length;
}
}
return size;
}
Size = totalSize;
});
}
}
}