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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
using LibHac.Fs;
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using LibHac.Ncm;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.Ui.App.Common;
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Path = System.IO.Path;
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namespace Ryujinx.Ava.UI.Models
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{
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public class SaveModel : BaseModel
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{
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private long _size;
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public ulong SaveId { get; }
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public ProgramId TitleId { get; }
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public string TitleIdString => $"{TitleId.Value:X16}";
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public UserId UserId { get; }
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public bool InGameList { get; }
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public string Title { get; }
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public byte[] Icon { get; }
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public long Size
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{
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get => _size; set
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{
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_size = value;
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SizeAvailable = true;
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OnPropertyChanged();
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OnPropertyChanged(nameof(SizeString));
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OnPropertyChanged(nameof(SizeAvailable));
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}
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}
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public bool SizeAvailable { get; set; }
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public string SizeString => GetSizeString();
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private string GetSizeString()
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{
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const int Scale = 1024;
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string[] orders = { "GiB", "MiB", "KiB" };
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long max = (long)Math.Pow(Scale, orders.Length);
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foreach (string order in orders)
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{
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if (Size > max)
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{
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return $"{decimal.Divide(Size, max):##.##} {order}";
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}
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max /= Scale;
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}
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return "0 KiB";
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}
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public SaveModel(SaveDataInfo info)
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{
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SaveId = info.SaveDataId;
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TitleId = info.ProgramId;
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UserId = info.UserId;
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var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString);
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InGameList = appData != null;
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if (InGameList)
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{
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Icon = appData.Icon;
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Title = appData.TitleName;
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}
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else
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{
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var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
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Title = appMetadata.Title ?? TitleIdString;
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}
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Task.Run(() =>
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{
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var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
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long totalSize = GetDirectorySize(saveRoot);
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static long GetDirectorySize(string path)
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{
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long size = 0;
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if (Directory.Exists(path))
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{
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var directories = Directory.GetDirectories(path);
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foreach (var directory in directories)
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{
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size += GetDirectorySize(directory);
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}
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var files = Directory.GetFiles(path);
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foreach (var file in files)
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{
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size += new FileInfo(file).Length;
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}
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}
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return size;
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}
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Size = totalSize;
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});
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}
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}
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}
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