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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
16 lines
553 B
C#
16 lines
553 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFArithReg : OpCodeFArith, IOpCodeReg
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{
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public Register Rb { get; protected set; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithReg(emitter, address, opCode);
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public OpCodeFArithReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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}
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}
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} |