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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
725 B
C#
24 lines
725 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4B : OpCodeTexture, IOpCodeTld4
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{
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public TextureGatherOffset Offset { get; }
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public int GatherCompIndex { get; }
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public bool Bindless => true;
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4B(emitter, address, opCode);
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public OpCodeTld4B(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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Offset = (TextureGatherOffset)opCode.Extract(36, 2);
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GatherCompIndex = opCode.Extract(38, 2);
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}
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}
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} |