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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Ryujinx.Input.Motion;
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using System;
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using System.Numerics;
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namespace Ryujinx.Input
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{
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public class MotionInput
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{
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public ulong TimeStamp { get; set; }
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public Vector3 Accelerometer { get; set; }
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public Vector3 Gyroscrope { get; set; }
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public Vector3 Rotation { get; set; }
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private readonly MotionSensorFilter _filter;
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public MotionInput()
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{
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TimeStamp = 0;
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Accelerometer = new Vector3();
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Gyroscrope = new Vector3();
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Rotation = new Vector3();
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// TODO: RE the correct filter.
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_filter = new MotionSensorFilter(0f);
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}
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public void Update(Vector3 accel, Vector3 gyro, ulong timestamp, int sensitivity, float deadzone)
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{
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if (TimeStamp != 0)
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{
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Accelerometer = -accel;
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if (gyro.Length() < deadzone)
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{
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gyro = Vector3.Zero;
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}
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gyro *= (sensitivity / 100f);
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Gyroscrope = gyro;
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float deltaTime = MathF.Abs((long)(timestamp - TimeStamp) / 1000000f);
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Vector3 deltaGyro = gyro * deltaTime;
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Rotation += deltaGyro;
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_filter.SamplePeriod = deltaTime;
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_filter.Update(accel, DegreeToRad(gyro));
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}
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TimeStamp = timestamp;
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}
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public Matrix4x4 GetOrientation()
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{
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return Matrix4x4.CreateFromQuaternion(_filter.Quaternion);
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}
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private static Vector3 DegreeToRad(Vector3 degree)
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{
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return degree * (MathF.PI / 180);
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}
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}
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}
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