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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-04-15 11:24:05 -05:00
ryujinx/src/Ryujinx.HLE/HOS/Services/Time/TimeSharedMemory.cs
Mary 470a8031a4
time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00

136 lines
5.0 KiB
C#

using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.HOS.Services.Time.Clock.Types;
using Ryujinx.HLE.HOS.Services.Time.Types;
using System;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time
{
class TimeSharedMemory
{
private Switch _device;
private KSharedMemory _sharedMemory;
private SharedMemoryStorage _timeSharedMemoryStorage;
private int _timeSharedMemorySize;
private const uint SteadyClockContextOffset = 0x00;
private const uint LocalSystemClockContextOffset = 0x38;
private const uint NetworkSystemClockContextOffset = 0x80;
private const uint AutomaticCorrectionEnabledOffset = 0xC8;
private const uint ContinuousAdjustmentTimePointOffset = 0xD0;
public void Initialize(Switch device, KSharedMemory sharedMemory, SharedMemoryStorage timeSharedMemoryStorage, int timeSharedMemorySize)
{
_device = device;
_sharedMemory = sharedMemory;
_timeSharedMemoryStorage = timeSharedMemoryStorage;
_timeSharedMemorySize = timeSharedMemorySize;
// Clean the shared memory
timeSharedMemoryStorage.ZeroFill();
}
public KSharedMemory GetSharedMemory()
{
return _sharedMemory;
}
public void SetupStandardSteadyClock(ITickSource tickSource, UInt128 clockSourceId, TimeSpanType currentTimePoint)
{
UpdateSteadyClock(tickSource, clockSourceId, currentTimePoint);
}
public void SetAutomaticCorrectionEnabled(bool isAutomaticCorrectionEnabled)
{
// We convert the bool to byte here as a bool in C# takes 4 bytes...
WriteObjectToSharedMemory(AutomaticCorrectionEnabledOffset, 0, Convert.ToByte(isAutomaticCorrectionEnabled));
}
public void SetSteadyClockRawTimePoint(ITickSource tickSource, TimeSpanType currentTimePoint)
{
SteadyClockContext context = ReadObjectFromSharedMemory<SteadyClockContext>(SteadyClockContextOffset, 4);
UpdateSteadyClock(tickSource, context.ClockSourceId, currentTimePoint);
}
private void UpdateSteadyClock(ITickSource tickSource, UInt128 clockSourceId, TimeSpanType currentTimePoint)
{
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
ContinuousAdjustmentTimePoint adjustmentTimePoint = new ContinuousAdjustmentTimePoint
{
ClockOffset = (ulong)ticksTimeSpan.NanoSeconds,
Multiplier = 1,
DivisorLog2 = 0,
Context = new SystemClockContext
{
Offset = 0,
SteadyTimePoint = new SteadyClockTimePoint
{
ClockSourceId = clockSourceId,
TimePoint = 0
}
}
};
WriteObjectToSharedMemory(ContinuousAdjustmentTimePointOffset, 4, adjustmentTimePoint);
SteadyClockContext context = new SteadyClockContext
{
InternalOffset = (ulong)(currentTimePoint.NanoSeconds - ticksTimeSpan.NanoSeconds),
ClockSourceId = clockSourceId
};
WriteObjectToSharedMemory(SteadyClockContextOffset, 4, context);
}
public void UpdateLocalSystemClockContext(SystemClockContext context)
{
WriteObjectToSharedMemory(LocalSystemClockContextOffset, 4, context);
}
public void UpdateNetworkSystemClockContext(SystemClockContext context)
{
WriteObjectToSharedMemory(NetworkSystemClockContextOffset, 4, context);
}
private T ReadObjectFromSharedMemory<T>(ulong offset, ulong padding) where T : unmanaged
{
T result;
uint index;
uint possiblyNewIndex;
do
{
index = _timeSharedMemoryStorage.GetRef<uint>(offset);
ulong objectOffset = offset + 4 + padding + (ulong)((index & 1) * Unsafe.SizeOf<T>());
result = _timeSharedMemoryStorage.GetRef<T>(objectOffset);
Thread.MemoryBarrier();
possiblyNewIndex = _device.Memory.Read<uint>(offset);
} while (index != possiblyNewIndex);
return result;
}
private void WriteObjectToSharedMemory<T>(ulong offset, ulong padding, T value) where T : unmanaged
{
uint newIndex = _timeSharedMemoryStorage.GetRef<uint>(offset) + 1;
ulong objectOffset = offset + 4 + padding + (ulong)((newIndex & 1) * Unsafe.SizeOf<T>());
_timeSharedMemoryStorage.GetRef<T>(objectOffset) = value;
Thread.MemoryBarrier();
_timeSharedMemoryStorage.GetRef<uint>(offset) = newIndex;
}
}
}