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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
29 lines
901 B
C#
29 lines
901 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
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{
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public CommandType CommandType => CommandType.CreateProgram;
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private TableRef<IProgramRequest> _request;
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public void Set(TableRef<IProgramRequest> request)
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{
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_request = request;
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}
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public static void Run(ref CreateProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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IProgramRequest request = command._request.Get(threaded);
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if (request.Threaded.Base == null)
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{
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request.Threaded.Base = request.Create(renderer);
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}
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threaded.Programs.ProcessQueue();
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}
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}
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}
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