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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
536 B
C#
19 lines
536 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
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{
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public CommandType CommandType => CommandType.ResetCounter;
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private CounterType _type;
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public void Set(CounterType type)
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{
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_type = type;
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}
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public static void Run(ref ResetCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.ResetCounter(command._type);
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}
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}
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}
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