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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
577 B
C#
19 lines
577 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
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{
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public CommandType CommandType => CommandType.SetDepthTest;
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private DepthTestDescriptor _depthTest;
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public void Set(DepthTestDescriptor depthTest)
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{
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_depthTest = depthTest;
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}
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public static void Run(ref SetDepthTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetDepthTest(command._depthTest);
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}
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}
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}
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