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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
682 B
C#
21 lines
682 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
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{
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public CommandType CommandType => CommandType.SetPolygonMode;
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private PolygonMode _frontMode;
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private PolygonMode _backMode;
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public void Set(PolygonMode frontMode, PolygonMode backMode)
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{
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_frontMode = frontMode;
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_backMode = backMode;
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}
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public static void Run(ref SetPolygonModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetPolygonMode(command._frontMode, command._backMode);
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}
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}
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}
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