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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
965 B
C#
25 lines
965 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
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{
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public CommandType CommandType => CommandType.SetRenderTargets;
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private TableRef<ITexture[]> _colors;
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private TableRef<ITexture> _depthStencil;
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public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
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{
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_colors = colors;
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_depthStencil = depthStencil;
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}
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public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
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}
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}
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}
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