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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
853 B
C#
24 lines
853 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
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{
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public CommandType CommandType => CommandType.SetVertexAttribs;
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private SpanRef<VertexAttribDescriptor> _vertexAttribs;
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public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)
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{
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_vertexAttribs = vertexAttribs;
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}
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public static void Run(ref SetVertexAttribsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<VertexAttribDescriptor> vertexAttribs = command._vertexAttribs.Get(threaded);
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renderer.Pipeline.SetVertexAttribs(vertexAttribs);
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command._vertexAttribs.Dispose(threaded);
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}
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}
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}
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