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	* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
		
			
				
	
	
		
			15 lines
		
	
	
		
			402 B
		
	
	
	
		
			Desktop File
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			402 B
		
	
	
	
		
			Desktop File
		
	
	
	
	
	
[Desktop Entry]
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Version=1.0
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Name=Ryujinx
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Type=Application
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Icon=Ryujinx
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Exec=Ryujinx.sh %f
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Comment=A Nintendo Switch Emulator
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GenericName=Nintendo Switch Emulator
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Terminal=false
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Categories=Game;Emulator;
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MimeType=application/x-nx-nca;application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
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Keywords=Switch;Nintendo;Emulator;
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StartupWMClass=Ryujinx
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PrefersNonDefaultGPU=true
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