1
1
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-04-25 17:30:16 -05:00
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

53 lines
1.3 KiB
C#

namespace Ryujinx.Audio.Renderer.Dsp.Effect
{
public class DecayDelay : IDelayLine
{
private readonly IDelayLine _delayLine;
public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
public uint SampleCountMax => _delayLine.SampleCountMax;
private float _decayRate;
public DecayDelay(IDelayLine delayLine)
{
_decayRate = 0.0f;
_delayLine = delayLine;
}
public void SetDecayRate(float decayRate)
{
_decayRate = decayRate;
}
public float Update(float value)
{
float delayLineValue = _delayLine.Read();
float processedValue = value - (_decayRate * delayLineValue);
return _delayLine.Update(processedValue) + processedValue * _decayRate;
}
public void SetDelay(float delayTime)
{
_delayLine.SetDelay(delayTime);
}
public float Read()
{
return _delayLine.Read();
}
public float TapUnsafe(uint sampleIndex, int offset)
{
return _delayLine.TapUnsafe(sampleIndex, offset);
}
public float Tap(uint sampleIndex)
{
return _delayLine.Tap(sampleIndex);
}
}
}