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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-04-25 17:20:16 -05:00
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

68 lines
2.5 KiB
C#

using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class DelayState
{
public DelayLine[] DelayLines { get; }
public float[] LowPassZ { get; set; }
public float FeedbackGain { get; private set; }
public float DelayFeedbackBaseGain { get; private set; }
public float DelayFeedbackCrossGain { get; private set; }
public float LowPassFeedbackGain { get; private set; }
public float LowPassBaseGain { get; private set; }
private const int FixedPointPrecision = 14;
public DelayState(ref DelayParameter parameter, ulong workBuffer)
{
DelayLines = new DelayLine[parameter.ChannelCount];
LowPassZ = new float[parameter.ChannelCount];
uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
for (int i = 0; i < DelayLines.Length; i++)
{
DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
DelayLines[i].SetDelay(parameter.DelayTime);
}
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref DelayParameter parameter)
{
FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
{
DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
}
else
{
DelayFeedbackCrossGain = channelSpread * FeedbackGain;
}
LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
LowPassBaseGain = 1.0f - LowPassFeedbackGain;
}
public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
{
for (int i = 0; i < channelCount; i++)
{
float lowPassResult = LowPassFeedbackGain * LowPassZ[i] + Unsafe.Add(ref tempRawRef, i) * LowPassBaseGain;
LowPassZ[i] = lowPassResult;
DelayLines[i].Update(lowPassResult);
}
}
}
}