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* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
14 lines
240 B
C#
14 lines
240 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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[Flags]
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enum HelperFunctionsMask
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{
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MultiplyHighS32 = 1 << 2,
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MultiplyHighU32 = 1 << 3,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11,
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}
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}
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