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* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
15 lines
336 B
C#
15 lines
336 B
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Nop(EmitterContext context)
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{
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InstNop op = context.GetOp<InstNop>();
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// No operation.
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}
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}
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} |