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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-01-28 18:46:47 -06:00
ryujinx/src/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

59 lines
2.1 KiB
C#

using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Transform feedback descriptor.
/// </summary>
struct TransformFeedbackDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
/// <summary>
/// Index of the transform feedback.
/// </summary>
public readonly int BufferIndex;
/// <summary>
/// Amount of bytes consumed per vertex.
/// </summary>
public readonly int Stride;
/// <summary>
/// Number of varyings written into the buffer.
/// </summary>
public readonly int VaryingCount;
/// <summary>
/// Location of varyings to be written into the buffer. Each byte is one location.
/// </summary>
public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan
/// <summary>
/// Creates a new transform feedback descriptor.
/// </summary>
/// <param name="bufferIndex">Index of the transform feedback</param>
/// <param name="stride">Amount of bytes consumed per vertex</param>
/// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param>
/// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param>
public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations)
{
BufferIndex = bufferIndex;
Stride = stride;
VaryingCount = varyingCount;
VaryingLocations = varyingLocations;
}
/// <summary>
/// Gets a span of the <see cref="VaryingLocations"/>.
/// </summary>
/// <returns>Span of varying locations</returns>
public ReadOnlySpan<byte> AsSpan()
{
return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan())[..Math.Min(128, VaryingCount)];
}
}
}