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* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstBlockVisitor
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{
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public AstBlock Block { get; private set; }
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public class BlockVisitationEventArgs : EventArgs
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{
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public AstBlock Block { get; }
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public BlockVisitationEventArgs(AstBlock block)
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{
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Block = block;
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}
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}
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public event EventHandler<BlockVisitationEventArgs> BlockEntered;
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public event EventHandler<BlockVisitationEventArgs> BlockLeft;
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public AstBlockVisitor(AstBlock mainBlock)
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{
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Block = mainBlock;
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}
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public IEnumerable<IAstNode> Visit()
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{
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IAstNode node = Block.First;
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while (node != null)
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{
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// We reached a child block, visit the nodes inside.
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while (node is AstBlock childBlock)
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{
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Block = childBlock;
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node = childBlock.First;
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BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
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}
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// Node may be null, if the block is empty.
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if (node != null)
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{
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IAstNode next = Next(node);
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yield return node;
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node = next;
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}
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// We reached the end of the list, go up on tree to the parent blocks.
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while (node == null && Block.Type != AstBlockType.Main)
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{
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BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
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node = Next(Block);
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Block = Block.Parent;
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}
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}
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}
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}
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}
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