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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
20 lines
640 B
C#
20 lines
640 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
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{
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public CommandType CommandType => CommandType.BufferDispose;
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private BufferHandle _buffer;
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public void Set(BufferHandle buffer)
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{
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_buffer = buffer;
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}
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public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
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threaded.Buffers.UnassignBuffer(command._buffer);
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}
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}
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}
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