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* Add scrollable custom control based on TickFrequency * Use custom slider to update value when pointer wheel scrolled * Remove extra xaml file * Address formatting issues * Only scroll one element at a time * Add OnPointerWheelChanged event to VolumeStatus button Co-authored-by: Ahmad Tantowi <ahmadtantowi@outlook.com> --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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namespace Ryujinx.Ava.UI.Views.Main
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{
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public partial class MainStatusBarView : UserControl
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{
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public MainWindow Window;
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public MainStatusBarView()
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{
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InitializeComponent();
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}
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protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnAttachedToVisualTree(e);
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if (VisualRoot is MainWindow window)
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{
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Window = window;
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}
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DataContext = Window.ViewModel;
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}
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private void VsyncStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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Window.ViewModel.AppHost.Device.EnableDeviceVsync = !Window.ViewModel.AppHost.Device.EnableDeviceVsync;
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Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {Window.ViewModel.AppHost.Device.EnableDeviceVsync}");
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}
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private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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private void AspectRatioStatus_OnClick(object sender, RoutedEventArgs e)
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{
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Refresh_OnClick(object sender, RoutedEventArgs e)
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{
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Window.LoadApplications();
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}
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private void VolumeStatus_OnPointerWheelChanged(object sender, PointerWheelEventArgs e)
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{
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// Change the volume by 5% at a time
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float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
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Window.ViewModel.Volume = newValue switch
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{
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< 0 => 0,
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> 1 => 1,
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_ => newValue,
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};
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e.Handled = true;
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}
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}
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}
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