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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-01-28 18:46:47 -06:00
ryujinx/Ryujinx.Graphics.Gpu
riperiperi bc4e70b6fa
Move texture anisotropy check to SetInfo (#2843)
Rather than calculating this for every sampler, this PR calculates if a texture can force anisotropy when its info is set, and exposes the value via a public boolean.

This should help texture/sampler heavy games when anisotropic filtering is not Auto, like UE4 ones (or so i hear?). There is another cost where samplers are created twice when anisotropic filtering is enabled, but I'm not sure how relevant this one is.
2021-12-08 18:09:36 -03:00
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2021-10-07 01:13:51 +01:00