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* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
426 lines
18 KiB
C#
426 lines
18 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
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static class SpirvGenerator
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{
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// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
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private const int GeneratorPoolCount = 1;
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private static readonly ObjectPool<SpvInstructionPool> _instructionPool;
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private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool;
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private static readonly object _poolLock;
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static SpirvGenerator()
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{
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_instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount);
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_integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
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_poolLock = new object();
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}
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private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;
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public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
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{
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SpvInstructionPool instPool;
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SpvLiteralIntegerPool integerPool;
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lock (_poolLock)
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{
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instPool = _instructionPool.Allocate();
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integerPool = _integerPool.Allocate();
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}
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CodeGenContext context = new(info, parameters, instPool, integerPool);
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context.AddCapability(Capability.Shader);
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context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformVote);
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context.AddCapability(Capability.ImageBuffer);
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context.AddCapability(Capability.ImageGatherExtended);
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.SampledBuffer);
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if (parameters.HostCapabilities.SupportsShaderFloat64)
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{
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context.AddCapability(Capability.Float64);
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}
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if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
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{
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context.AddCapability(Capability.TransformFeedback);
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}
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if (parameters.Definitions.Stage == ShaderStage.Fragment)
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{
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
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{
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context.AddCapability(Capability.Geometry);
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}
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if (context.HostCapabilities.SupportsFragmentShaderInterlock)
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{
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context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
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context.AddExtension("SPV_EXT_fragment_shader_interlock");
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}
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}
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else if (parameters.Definitions.Stage == ShaderStage.Geometry)
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{
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context.AddCapability(Capability.Geometry);
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if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
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{
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context.AddExtension("SPV_NV_geometry_shader_passthrough");
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context.AddCapability(Capability.GeometryShaderPassthroughNV);
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}
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}
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else if (parameters.Definitions.Stage == ShaderStage.TessellationControl ||
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parameters.Definitions.Stage == ShaderStage.TessellationEvaluation)
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{
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context.AddCapability(Capability.Tessellation);
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}
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else if (parameters.Definitions.Stage == ShaderStage.Vertex)
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{
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context.AddCapability(Capability.DrawParameters);
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}
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if (context.Definitions.Stage != ShaderStage.Fragment &&
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context.Definitions.Stage != ShaderStage.Geometry &&
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context.Definitions.Stage != ShaderStage.Compute &&
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(context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportIndex))))
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{
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context.AddExtension("SPV_EXT_shader_viewport_index_layer");
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context.AddCapability(Capability.ShaderViewportIndexLayerEXT);
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}
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
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{
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context.AddExtension("SPV_NV_viewport_array2");
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context.AddCapability(Capability.ShaderViewportMaskNV);
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}
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if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
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{
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info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.SubgroupLaneId));
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}
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Declarations.DeclareAll(context, info);
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for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
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{
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var function = info.Functions[funcIndex];
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var retType = context.GetType(function.ReturnType);
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var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
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for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
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{
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var argType = context.GetType(function.GetArgumentType(argIndex));
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var argPointerType = context.TypePointer(StorageClass.Function, argType);
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funcArgs[argIndex] = argPointerType;
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}
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var funcType = context.TypeFunction(retType, false, funcArgs);
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var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
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context.DeclareFunction(funcIndex, function, spvFunc);
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}
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for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
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{
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Generate(context, info, funcIndex);
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}
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byte[] result = context.Generate();
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lock (_poolLock)
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{
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_instructionPool.Release(instPool);
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_integerPool.Release(integerPool);
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}
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return result;
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}
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private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
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{
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var (function, spvFunc) = context.GetFunction(funcIndex);
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context.CurrentFunction = function;
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context.AddFunction(spvFunc);
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context.StartFunction(isMainFunction: funcIndex == 0);
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Declarations.DeclareParameters(context, function);
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context.EnterBlock(function.MainBlock);
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Declarations.DeclareLocals(context, function);
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Generate(context, function.MainBlock);
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// Functions must always end with a return.
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if (function.MainBlock.Last is not AstOperation operation ||
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(operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard))
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{
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context.Return();
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}
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context.FunctionEnd();
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if (funcIndex == 0)
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{
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context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
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if (context.Definitions.Stage == ShaderStage.TessellationControl)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
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}
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else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
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{
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switch (context.Definitions.TessPatchType)
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{
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case TessPatchType.Isolines:
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context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
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break;
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case TessPatchType.Triangles:
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context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
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break;
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case TessPatchType.Quads:
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context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
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break;
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}
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switch (context.Definitions.TessSpacing)
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{
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case TessSpacing.EqualSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
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break;
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case TessSpacing.FractionalEventSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
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break;
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case TessSpacing.FractionalOddSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
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break;
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}
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bool tessCw = context.Definitions.TessCw;
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if (context.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here as well.
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tessCw = !tessCw;
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}
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if (tessCw)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
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}
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else
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
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}
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}
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else if (context.Definitions.Stage == ShaderStage.Geometry)
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{
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context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch
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{
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InputTopology.Points => ExecutionMode.InputPoints,
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InputTopology.Lines => ExecutionMode.InputLines,
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InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
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InputTopology.Triangles => ExecutionMode.Triangles,
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InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
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_ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."),
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});
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context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
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context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch
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{
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OutputTopology.PointList => ExecutionMode.OutputPoints,
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OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
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OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
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_ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
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});
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context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.MaxOutputVertices);
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}
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else if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft
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? ExecutionMode.OriginUpperLeft
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: ExecutionMode.OriginLowerLeft);
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.FragmentOutputDepth)))
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
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}
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if (context.Definitions.EarlyZForce)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
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context.HostCapabilities.SupportsFragmentShaderInterlock)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
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}
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}
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else if (context.Definitions.Stage == ShaderStage.Compute)
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{
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var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
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var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
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var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
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context.AddExecutionMode(
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spvFunc,
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ExecutionMode.LocalSize,
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localSizeX,
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localSizeY,
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localSizeZ);
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}
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if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
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}
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}
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}
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private static void Generate(CodeGenContext context, AstBlock block)
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{
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AstBlockVisitor visitor = new(block);
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var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
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context.LoopTargets = loopTargets;
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visitor.BlockEntered += (sender, e) =>
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{
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AstBlock mergeBlock = e.Block.Parent;
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if (e.Block.Type == AstBlockType.If)
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{
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AstBlock ifTrueBlock = e.Block;
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AstBlock ifFalseBlock;
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if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else)
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{
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ifFalseBlock = nextBlock;
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}
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else
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{
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ifFalseBlock = mergeBlock;
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}
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var condition = context.Get(AggregateType.Bool, e.Block.Condition);
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context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
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context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
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}
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else if (e.Block.Type == AstBlockType.DoWhile)
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{
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var continueTarget = context.Label();
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loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
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context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone);
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context.Branch(context.GetFirstLabel(e.Block));
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}
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context.EnterBlock(e.Block);
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};
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visitor.BlockLeft += (sender, e) =>
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{
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if (e.Block.Parent != null)
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{
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if (e.Block.Type == AstBlockType.DoWhile)
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{
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// This is a loop, we need to jump back to the loop header
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// if the condition is true.
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AstBlock mergeBlock = e.Block.Parent;
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var (loopTarget, continueTarget) = loopTargets[e.Block];
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context.Branch(continueTarget);
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context.AddLabel(continueTarget);
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var condition = context.Get(AggregateType.Bool, e.Block.Condition);
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context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
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}
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else
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{
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// We only need a branch if the last instruction didn't
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// already cause the program to exit or jump elsewhere.
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bool lastIsCf = e.Block.Last is AstOperation lastOp &&
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(lastOp.Inst == Instruction.Discard ||
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lastOp.Inst == Instruction.LoopBreak ||
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lastOp.Inst == Instruction.LoopContinue ||
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lastOp.Inst == Instruction.Return);
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if (!lastIsCf)
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{
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context.Branch(context.GetNextLabel(e.Block.Parent));
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}
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}
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bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock &&
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(nextBlock.Type == AstBlockType.Else ||
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nextBlock.Type == AstBlockType.ElseIf);
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// Re-enter the parent block.
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if (e.Block.Parent != null && !hasElse)
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{
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context.EnterBlock(e.Block.Parent);
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}
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}
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};
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstAssignment assignment)
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{
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var dest = (AstOperand)assignment.Destination;
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if (dest.Type == OperandType.LocalVariable)
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{
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var source = context.Get(dest.VarType, assignment.Source);
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context.Store(context.GetLocalPointer(dest), source);
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}
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else if (dest.Type == OperandType.Argument)
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{
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var source = context.Get(dest.VarType, assignment.Source);
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context.Store(context.GetArgumentPointer(dest), source);
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}
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else
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{
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throw new NotImplementedException(dest.Type.ToString());
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}
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}
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else if (node is AstOperation operation)
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{
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Instructions.Generate(context, operation);
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}
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}
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}
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}
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}
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