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* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Texture.Utils
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{
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readonly struct BC7ModeInfo
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{
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public readonly int SubsetCount;
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public readonly int PartitionBitCount;
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public readonly int PBits;
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public readonly int RotationBitCount;
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public readonly int IndexModeBitCount;
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public readonly int ColorIndexBitCount;
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public readonly int AlphaIndexBitCount;
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public readonly int ColorDepth;
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public readonly int AlphaDepth;
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public BC7ModeInfo(
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int subsetCount,
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int partitionBitsCount,
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int pBits,
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int rotationBitCount,
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int indexModeBitCount,
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int colorIndexBitCount,
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int alphaIndexBitCount,
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int colorDepth,
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int alphaDepth)
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{
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SubsetCount = subsetCount;
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PartitionBitCount = partitionBitsCount;
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PBits = pBits;
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RotationBitCount = rotationBitCount;
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IndexModeBitCount = indexModeBitCount;
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ColorIndexBitCount = colorIndexBitCount;
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AlphaIndexBitCount = alphaIndexBitCount;
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ColorDepth = colorDepth;
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AlphaDepth = alphaDepth;
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}
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}
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}
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