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* Migrate audren to new IPC * Migrate audout * Migrate audin * Migrate hwopus * Bye bye old audio service * Switch volume control to IHardwareDeviceDriver * Somewhat unrelated changes * Remove Concentus reference from HLE * Implement OpenAudioRendererForManualExecution * Remove SetVolume/GetVolume methods that are not necessary * Remove SetVolume/GetVolume methods that are not necessary (2) * Fix incorrect volume update * PR feedback * PR feedback * Stub audrec * Init outParameter * Make FinalOutputRecorderParameter/Internal readonly * Make FinalOutputRecorder IDisposable * Fix HardwareOpusDecoderManager parameter buffers * Opus work buffer size and error handling improvements * Add AudioInProtocolName enum * Fix potential divisions by zero
26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Horizon.Sdk.Sf;
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using System;
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namespace Ryujinx.Horizon.Sdk.Audio.Detail
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{
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interface IAudioOut : IServiceObject
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{
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Result GetAudioOutState(out AudioDeviceState state);
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Result Start();
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Result Stop();
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Result AppendAudioOutBuffer(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
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Result RegisterBufferEvent(out int eventHandle);
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Result GetReleasedAudioOutBuffers(out uint count, Span<ulong> bufferTags);
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Result ContainsAudioOutBuffer(out bool contains, ulong bufferTag);
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Result AppendAudioOutBufferAuto(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
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Result GetReleasedAudioOutBuffersAuto(out uint count, Span<ulong> bufferTags);
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Result GetAudioOutBufferCount(out uint bufferCount);
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Result GetAudioOutPlayedSampleCount(out ulong sampleCount);
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Result FlushAudioOutBuffers(out bool pending);
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Result SetAudioOutVolume(float volume);
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Result GetAudioOutVolume(out float volume);
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}
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}
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