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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-04-17 14:34:05 -05:00
ryujinx/src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs
Isaac Marovitz d6d3cdd573
Ava UI: Refactor async usage (#5516)
* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-26 00:04:58 +02:00

108 lines
2.8 KiB
C#

using Avalonia.Controls;
using Avalonia.Input;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using AvaKey = Avalonia.Input.Key;
using Key = Ryujinx.Input.Key;
namespace Ryujinx.Ava.Input
{
internal class AvaloniaKeyboardDriver : IGamepadDriver
{
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
private readonly Control _control;
private readonly HashSet<AvaKey> _pressedKeys;
public event EventHandler<KeyEventArgs> KeyPressed;
public event EventHandler<KeyEventArgs> KeyRelease;
public event EventHandler<string> TextInput;
public string DriverName => "AvaloniaKeyboardDriver";
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public AvaloniaKeyboardDriver(Control control)
{
_control = control;
_pressedKeys = new HashSet<AvaKey>();
_control.KeyDown += OnKeyPress;
_control.KeyUp += OnKeyRelease;
_control.TextInput += Control_TextInput;
}
private void Control_TextInput(object sender, TextInputEventArgs e)
{
TextInput?.Invoke(this, e.Text);
}
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
{
return null;
}
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_control.KeyUp -= OnKeyPress;
_control.KeyDown -= OnKeyRelease;
}
}
protected void OnKeyPress(object sender, KeyEventArgs args)
{
_pressedKeys.Add(args.Key);
KeyPressed?.Invoke(this, args);
}
protected void OnKeyRelease(object sender, KeyEventArgs args)
{
_pressedKeys.Remove(args.Key);
KeyRelease?.Invoke(this, args);
}
internal bool IsPressed(Key key)
{
if (key == Key.Unbound || key == Key.Unknown)
{
return false;
}
AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
return _pressedKeys.Contains(nativeKey);
}
public void ResetKeys()
{
_pressedKeys.Clear();
}
public void Dispose()
{
Dispose(true);
}
}
}