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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
22 lines
652 B
C#
22 lines
652 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeIpa : OpCodeAluReg
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{
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public int AttributeOffset { get; }
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public InterpolationMode Mode { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeIpa(emitter, address, opCode);
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public OpCodeIpa(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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AttributeOffset = opCode.Extract(28, 10);
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Saturate = opCode.Extract(51);
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Mode = (InterpolationMode)opCode.Extract(54, 2);
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}
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}
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} |