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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
413 B
C#
18 lines
413 B
C#
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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readonly struct InstInfo
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{
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public InstType Type { get; }
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public string OpName { get; }
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public int Precedence { get; }
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public InstInfo(InstType type, string opName, int precedence)
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{
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Type = type;
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OpName = opName;
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Precedence = precedence;
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}
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}
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} |