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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
4 lines
142 B
C#
4 lines
142 B
C#
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
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} |