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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
847 B
C#
25 lines
847 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
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{
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public CommandType CommandType => CommandType.ClearBuffer;
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private BufferHandle _destination;
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private int _offset;
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private int _size;
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private uint _value;
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public void Set(BufferHandle destination, int offset, int size, uint value)
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{
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_destination = destination;
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_offset = offset;
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_size = size;
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_value = value;
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}
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public static void Run(ref ClearBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearBuffer(threaded.Buffers.MapBuffer(command._destination), command._offset, command._size, command._value);
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}
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}
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}
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