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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
879 B
C#
24 lines
879 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
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{
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public CommandType CommandType => CommandType.SetVertexBuffers;
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private SpanRef<VertexBufferDescriptor> _vertexBuffers;
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public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
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{
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_vertexBuffers = vertexBuffers;
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}
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public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
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renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
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command._vertexBuffers.Dispose(threaded);
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}
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}
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}
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