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* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using Avalonia.Data.Converters;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System;
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using System.Globalization;
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namespace Ryujinx.Ava.UI.Helpers
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{
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internal class KeyValueConverter : IValueConverter
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{
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public static KeyValueConverter Instance = new();
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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if (value == null)
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{
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return null;
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}
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return value.ToString();
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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object key = null;
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if (value != null)
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{
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if (targetType == typeof(Key))
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{
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key = Enum.Parse<Key>(value.ToString());
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}
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else if (targetType == typeof(GamepadInputId))
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{
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key = Enum.Parse<GamepadInputId>(value.ToString());
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}
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else if (targetType == typeof(StickInputId))
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{
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key = Enum.Parse<StickInputId>(value.ToString());
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}
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}
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return key;
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}
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}
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}
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