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ryujinx/src/Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
TSRBerry 2989c163a8
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19 lines
545 B
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
/// <summary>
/// Represents temporary storage used by macros.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 1024)]
struct MmeShadowScratch
{
#pragma warning disable CS0169 // The private field is never used
private uint _e0;
#pragma warning restore CS0169
public ref uint this[int index] => ref AsSpan()[index];
public Span<uint> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
}
}