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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
95 lines
2.5 KiB
C#
95 lines
2.5 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperation : AstNode
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{
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public Instruction Inst { get; }
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public StorageKind StorageKind { get; }
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public bool ForcePrecise { get; }
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public int Index { get; }
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private readonly IAstNode[] _sources;
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public int SourcesCount => _sources.Length;
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public AstOperation(Instruction inst, StorageKind storageKind, bool forcePrecise, IAstNode[] sources, int sourcesCount)
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{
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Inst = inst;
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StorageKind = storageKind;
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ForcePrecise = forcePrecise;
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_sources = sources;
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for (int index = 0; index < sources.Length; index++)
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{
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if (index < sourcesCount)
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{
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AddUse(sources[index], this);
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}
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else
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{
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AddDef(sources[index], this);
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}
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}
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Index = 0;
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}
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public AstOperation(
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Instruction inst,
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StorageKind storageKind,
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bool forcePrecise,
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int index,
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IAstNode[] sources,
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int sourcesCount) : this(inst, storageKind, forcePrecise, sources, sourcesCount)
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{
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Index = index;
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}
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public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, false, sources, sources.Length)
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{
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}
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public IAstNode GetSource(int index)
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{
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return _sources[index];
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}
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public void SetSource(int index, IAstNode source)
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{
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RemoveUse(_sources[index], this);
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AddUse(source, this);
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_sources[index] = source;
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}
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public AggregateType GetVectorType(AggregateType scalarType)
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{
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int componentsCount = BitOperations.PopCount((uint)Index);
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AggregateType type = scalarType;
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switch (componentsCount)
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{
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case 2:
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type |= AggregateType.Vector2;
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break;
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case 3:
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type |= AggregateType.Vector3;
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break;
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case 4:
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type |= AggregateType.Vector4;
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break;
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}
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return type;
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}
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}
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}
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