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	HLE: implement system time
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		| @@ -2,8 +2,11 @@ | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <chrono> | ||||
| #include <cstring> | ||||
| #include <ctime> | ||||
|  | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/shared_page.h" | ||||
|  | ||||
| //////////////////////////////////////////////////////////////////////////////////////////////////// | ||||
| @@ -12,6 +15,57 @@ namespace SharedPage { | ||||
|  | ||||
| SharedPageDef shared_page; | ||||
|  | ||||
| static int update_time_event; | ||||
|  | ||||
| /// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond. | ||||
| static u64 GetSystemTime() { | ||||
|     auto now = std::chrono::system_clock::now(); | ||||
|  | ||||
|     // 3DS system does't allow user to set a time before Jan 1 2000, | ||||
|     // so we use it as an auxiliary epoch to calculate the console time. | ||||
|     std::tm epoch_tm; | ||||
|     epoch_tm.tm_sec = 0; | ||||
|     epoch_tm.tm_min = 0; | ||||
|     epoch_tm.tm_hour = 0; | ||||
|     epoch_tm.tm_mday = 1; | ||||
|     epoch_tm.tm_mon = 0; | ||||
|     epoch_tm.tm_year = 100; | ||||
|     epoch_tm.tm_isdst = 0; | ||||
|     auto epoch = std::chrono::system_clock::from_time_t(std::mktime(&epoch_tm)); | ||||
|  | ||||
|     // 3DS console time uses Jan 1 1900 as internal epoch, | ||||
|     // so we use the milliseconds between 1900 and 2000 as base console time | ||||
|     u64 console_time = 3155673600000ULL; | ||||
|  | ||||
|     // Only when system time is after 2000, we set it as 3DS system time | ||||
|     if (now > epoch) { | ||||
|         console_time += std::chrono::duration_cast<std::chrono::milliseconds>(now - epoch).count(); | ||||
|     } | ||||
|  | ||||
|     // If the system time is in daylight saving, we give an additional hour to console time | ||||
|     std::time_t now_time_t = std::chrono::system_clock::to_time_t(now); | ||||
|     std::tm* now_tm = std::localtime(&now_time_t); | ||||
|     if (now_tm && now_tm->tm_isdst > 0) | ||||
|         console_time += 60 * 60 * 1000; | ||||
|  | ||||
|     return console_time; | ||||
| } | ||||
|  | ||||
| static void UpdateTimeCallback(u64 userdata, int cycles_late) { | ||||
|     DateTime& date_time = shared_page.date_time_counter % 2 ? | ||||
|         shared_page.date_time_0 : shared_page.date_time_1; | ||||
|  | ||||
|     date_time.date_time = GetSystemTime(); | ||||
|     date_time.update_tick = CoreTiming::GetTicks(); | ||||
|     date_time.tick_to_second_coefficient = g_clock_rate_arm11; | ||||
|     date_time.tick_offset = 0; | ||||
|  | ||||
|     ++shared_page.date_time_counter; | ||||
|  | ||||
|     // system time is updated hourly | ||||
|     CoreTiming::ScheduleEvent(msToCycles(60 * 60 * 1000) - cycles_late, update_time_event); | ||||
| } | ||||
|  | ||||
| void Init() { | ||||
|     std::memset(&shared_page, 0, sizeof(shared_page)); | ||||
|  | ||||
| @@ -19,6 +73,9 @@ void Init() { | ||||
|  | ||||
|     // Some games wait until this value becomes 0x1, before asking running_hw | ||||
|     shared_page.unknown_value = 0x1; | ||||
|  | ||||
|     update_time_event = CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback); | ||||
|     CoreTiming::ScheduleEvent(0, update_time_event); | ||||
| } | ||||
|  | ||||
| } // namespace | ||||
|   | ||||
| @@ -25,13 +25,14 @@ namespace SharedPage { | ||||
| struct DateTime { | ||||
|     u64_le date_time;                  // 0 | ||||
|     u64_le update_tick;                // 8 | ||||
|     INSERT_PADDING_BYTES(0x20 - 0x10); // 10 | ||||
|     u64_le tick_to_second_coefficient; // 10 | ||||
|     u64_le tick_offset;                // 18 | ||||
| }; | ||||
| static_assert(sizeof(DateTime) == 0x20, "Datetime size is wrong"); | ||||
|  | ||||
| struct SharedPageDef { | ||||
|     // Most of these names are taken from the 3dbrew page linked above. | ||||
|     u32_le   date_time_selector;         // 0 | ||||
|     u32_le   date_time_counter;          // 0 | ||||
|     u8       running_hw;                 // 4 | ||||
|     /// "Microcontroller hardware info" | ||||
|     u8       mcu_hw_info;                // 5 | ||||
|   | ||||
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