From 037449668e4d3f7921fc4bbbf4ace1d2526fb378 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 28 Nov 2018 21:26:22 -0300
Subject: [PATCH] gl_rasterizer: Signal UNIMPLEMENTED when
 rt_separate_frag_data is not zero

---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f5c7854670..70855fcfdc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -430,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
     // TODO(bunnei): Figure out how the below register works. According to envytools, this should be
     // used to enable multiple render targets. However, it is left unset on all games that I have
     // tested.
-    ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
+    UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
 
     // Bind the framebuffer surfaces
     current_state.draw.draw_framebuffer = framebuffer.handle;